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Diffstat (limited to 'level.go')
-rw-r--r--level.go51
1 files changed, 39 insertions, 12 deletions
diff --git a/level.go b/level.go
index 24c79ff..4d5bcec 100644
--- a/level.go
+++ b/level.go
@@ -3,6 +3,11 @@ package main
import (
"fmt"
)
+
+func StartGame(g *Game) {
+ StartLevel4(g)
+}
+
func PauseScreen(g *Game) {
g.SetPaused()
fmt.Printf("PAUSE\n", 0, len(g.playerAi))
@@ -28,14 +33,14 @@ func levelStart(g *Game) {
g.ResetAll()
g.playerAiIdx = 0
g.SetInGame()
+}
+
+func noMoveable(g *Game) {
for _, o := range g.objects {
o.movable = false
}
}
-func StartGame(g *Game) {
- StartLevel1(g)
-}
func StartLevel1(g *Game ) {
g.SetInGame()
@@ -106,6 +111,7 @@ func StartLevel1(g *Game ) {
func StartLevel2(g *Game) {
g.SetPlacing()
+ noMoveable(g)
g.toPlace = append(g.toPlace, NewLeftSpike(g, 0, 0))
@@ -118,6 +124,7 @@ func StartLevel2(g *Game) {
func StartLevel3(g *Game) {
g.SetPlacing()
+ noMoveable(g)
g.toPlace = append(g.toPlace, NewSpike(g, 0, 0))
@@ -130,6 +137,8 @@ func StartLevel3(g *Game) {
func StartLevel4(g *Game) {
g.SetPlacing()
+ noMoveable(g)
+
g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
g.ClearAll()
@@ -139,11 +148,11 @@ func StartLevel4(g *Game) {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 36, 34, 35, 36, 34, 35, 36, 34, 67, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 67, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 69, 70, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 37, 38, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 54, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 36, 34, 35, 36, 34, 35, 71, 69, 70, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 0,
@@ -157,11 +166,11 @@ func StartLevel4(g *Game) {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 115, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83, 84, 82, 83, 84, 82, 83, 84, 82, 115, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83, 84, 82, 83, 84, 82, 83, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
@@ -174,7 +183,7 @@ func StartLevel4(g *Game) {
g.tilemap = &tilemap
g.tilemap.UpdateSurface()
- g.exit.startx = 20 * tileSize
+ g.exit.startx = 18 * tileSize
g.exit.starty = 6 * tileSize
g.ResetAll()
@@ -188,9 +197,27 @@ func StartLevel4(g *Game) {
g.QueueState(StartLevel5)
}
+// HMM maybe we can make this a bit harder, lets try moving the exit by clicking on it
func StartLevel5(g *Game) {
g.SetPlacing()
- g.toPlace = append(g.toPlace, NewSpike(g, 0, 0))
+ //noMoveable(g)
+
+ //g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
+ g.exit.movable = true
+ g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
+ // after end
+ g.QueueState(ReverseLevel)
+ // after reversed
+ g.QueueState(afterReversed)
+ g.QueueState(StartLevel5)
+}
+
+// Ok lets add a spring there as well
+func StartLevel6(g *Game) {
+ g.SetPlacing()
+ //noMoveable(g)
+
+ g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
g.exit.movable = true
// after end