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Diffstat (limited to 'main.go')
-rw-r--r--main.go31
1 files changed, 29 insertions, 2 deletions
diff --git a/main.go b/main.go
index bfadeb1..22dbed1 100644
--- a/main.go
+++ b/main.go
@@ -38,7 +38,8 @@ const (
exitTransitionWeight = 0.7
ghostAlpha = 0.5
hightlightBorder = 2
- audioFadeIn = 0.999
+ audioFadeIn = 0.99
+ musicVolume = 0.3
sampleRate = 44100
shadowOffset = 1
@@ -93,6 +94,21 @@ var (
//go:embed assets/land2.ogg
land2Ogg_src []byte
+
+ //go:embed assets/vo/voice1.ogg
+ voice1Ogg_src []byte
+ //go:embed assets/vo/voice2.ogg
+ voice2Ogg_src []byte
+ //go:embed assets/vo/voice3.ogg
+ voice3Ogg_src []byte
+ //go:embed assets/vo/voice4.ogg
+ voice4Ogg_src []byte
+ //go:embed assets/vo/voice5.ogg
+ voice5Ogg_src []byte
+ //go:embed assets/vo/voice6.ogg
+ voice6Ogg_src []byte
+ //go:embed assets/vo/voice7.ogg
+ voice7Ogg_src []byte
)
var (
@@ -136,6 +152,7 @@ type AudioPlayer struct {
springAudio *audio.Player
jumpAudio []*audio.Player
landAudio []*audio.Player
+ voiceAudio []*audio.Player
}
type Game struct {
@@ -311,7 +328,7 @@ func (g *Game) Update() error {
g.audioPlayer.ambientAudio.Play()
}
volume := g.audioPlayer.ambientAudio.Volume()
- volume = 1-((1-volume)*audioFadeIn)
+ volume = musicVolume-((musicVolume-volume)*audioFadeIn)
g.audioPlayer.ambientAudio.SetVolume(volume)
}
@@ -839,6 +856,16 @@ func (g *Game) LoadAudio() {
g.audioPlayer.jumpAudio = loadAudiosVorbis([][]byte{jump1Ogg_src, jump2Ogg_src}, g.audioPlayer.audioContext)
g.audioPlayer.landAudio = loadAudiosVorbis([][]byte{land1Ogg_src, land2Ogg_src}, g.audioPlayer.audioContext)
+ g.audioPlayer.voiceAudio = loadAudiosVorbis([][]byte{
+ voice1Ogg_src,
+ voice2Ogg_src,
+ voice3Ogg_src,
+ voice4Ogg_src,
+ voice5Ogg_src,
+ voice6Ogg_src,
+ voice7Ogg_src,
+ }, g.audioPlayer.audioContext)
+
}
func (g *Game) LoadImages() {