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authordavidovski <david@davidovski.xyz>2023-10-20 04:37:52 +0100
committerdavidovski <david@davidovski.xyz>2023-10-20 04:37:52 +0100
commit082cdcaf8a17c2c310ffb36dc7f6da9e6b895a91 (patch)
tree7e7f3394d49772f5253e4afa56aa1bcd697f358b
parente2900f5ea428dce6dd4bb6cc31e191b255a9da06 (diff)
maintain angle when in air
-rw-r--r--pengui.go38
1 files changed, 22 insertions, 16 deletions
diff --git a/pengui.go b/pengui.go
index 1a38971..44088fe 100644
--- a/pengui.go
+++ b/pengui.go
@@ -18,7 +18,9 @@ var WHITE = color.RGBA{0xfe, 0xfe, 0xfe, 0xff}
var BLUE = color.RGBA{0x81, 0xa2, 0xbe, 0xff}
const screen_w, screen_h = 640, 480
-const GRAVITY, FRICTION, AIR_RESISTANCE, PUSH = 1.2, 0.02, 0.01, 0.8
+const GRAVITY, FRICTION, AIR_RESISTANCE, PUSH = 1.2, 0.02, 0.004, 0.8
+
+const DELTA_RESOLUTION = 1.0
var sx, sy = 0.0, 0.0
@@ -30,6 +32,7 @@ type Penguin struct {
onGround bool
fx, fy []float64
airTime float64
+ angle float64
}
func newPenguin() Penguin {
@@ -69,11 +72,10 @@ func (penguin *Penguin) draw(screen *ebiten.Image, game Game) {
op := &ebiten.DrawImageOptions{}
if penguin.airTime < 60 {
- angle := game.ground.angle(penguin.Cx(), 2)
tx, ty := float64(penguin.Width()) / 2, float64(penguin.Height())
op.GeoM.Translate(-tx, -ty)
- op.GeoM.Rotate(angle)
+ op.GeoM.Rotate(penguin.angle)
op.GeoM.Translate(tx, ty)
}
@@ -110,8 +112,9 @@ func (penguin *Penguin) update(game *Game) {
if penguin.onGround{
- angle := game.ground.angle(penguin.Cx(), 1)
- dx, dy := Normalize(game.ground.normal(penguin.Cx(), 1))
+ angle := game.ground.angle(penguin.Cx())
+ penguin.angle = angle
+ dx, dy := Normalize(game.ground.normal(penguin.Cx()))
nx, ny := Multiply(dx, dy, GRAVITY * math.Cos(angle))
@@ -185,20 +188,20 @@ func (curve Curve) draw(dst *ebiten.Image, clr color.Color, width float32, resol
}
}
-func (curve Curve) delta(x, r float64) (float64, float64){
- x1, x2 := x + r, x - r
+func (curve Curve) delta(x float64) (float64, float64){
+ x1, x2 := x + DELTA_RESOLUTION, x - DELTA_RESOLUTION
y1, y2 := curve(x1), curve(x2)
dx, dy := x2 - x1, y2 - y1
return dx, dy
}
-func (curve Curve) angle(x, r float64) (float64){
- dx, dy := curve.delta(x, r)
- return math.Atan(dy / dx)
+func (curve Curve) angle(x float64) (float64){
+ dx, dy := curve.delta(x)
+ return Angle(dx, dy)
}
-func (curve Curve) normal(x, r float64) (float64, float64){
- dx, dy := curve.delta(x, r)
+func (curve Curve) normal(x float64) (float64, float64){
+ dx, dy := curve.delta(x)
//m := -(dx / dy)
return -dy,dx
}
@@ -209,6 +212,9 @@ func Normalize(x, y float64) (float64, float64) {
}
func Angle(x, y float64) (float64) {
+ if x == 0 {
+ return 0
+ }
return math.Atan(y / x)
}
@@ -241,20 +247,20 @@ func (g *Game) Update() error {
if g.penguin.onGround{
if ebiten.IsKeyPressed(ebiten.KeyA) {
- dx, dy := Normalize(g.ground.delta(g.penguin.Cx(), 1))
+ dx, dy := Normalize(g.ground.delta(g.penguin.Cx()))
g.penguin.xv += dx * PUSH
g.penguin.yv += dy * PUSH
}
if ebiten.IsKeyPressed(ebiten.KeyD) {
- dx, dy := Normalize(g.ground.delta(g.penguin.Cx(), 1))
+ dx, dy := Normalize(g.ground.delta(g.penguin.Cx()))
g.penguin.xv -= dx * PUSH
g.penguin.yv -= dy * PUSH
}
if ebiten.IsKeyPressed(ebiten.KeySpace) {
g.penguin.onGround = false
- fx, fy := Normalize(g.ground.normal(g.penguin.Cx(), 2))
+ fx, fy := Normalize(g.ground.normal(g.penguin.Cx()))
const jumpHeight = 16
g.penguin.xv += fx * jumpHeight
@@ -292,7 +298,7 @@ func main() {
if x < 0 {
return 0
}
- return 500+50*-math.Cos(x/130)*math.Sin(x/164)*math.Cos((x-400)/400) + -500*math.Cos(x/800)
+ return 500+50*-math.Cos(x/400*(math.Cos(x/4870)+1))*math.Sin(x/845*(math.Cos(x/547)+1))*math.Cos((x-400)/400) + -500*math.Cos(x/800)
}
game.init()