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authordavidovski <david@davidovski.xyz>2023-10-20 04:24:13 +0100
committerdavidovski <david@davidovski.xyz>2023-10-20 04:24:13 +0100
commite2900f5ea428dce6dd4bb6cc31e191b255a9da06 (patch)
treea94c705066959b500c90e2d8f3e8323f5477747f /pengui.go
parent00f9ef4099b1accea17bd79b1e64550190cbcf7c (diff)
add airtime
Diffstat (limited to 'pengui.go')
-rw-r--r--pengui.go13
1 files changed, 8 insertions, 5 deletions
diff --git a/pengui.go b/pengui.go
index 62353d7..1a38971 100644
--- a/pengui.go
+++ b/pengui.go
@@ -28,13 +28,13 @@ type Penguin struct {
x, y float64
xv, yv float64
onGround bool
- fx []float64
- fy []float64
+ fx, fy []float64
+ airTime float64
}
func newPenguin() Penguin {
penguin := Penguin{
- x: screen_w / 2,
+ x: -200,
y: 0,
xv: 0,
yv: 0,
@@ -68,7 +68,7 @@ func (p *Penguin) Cy() (float64) {
func (penguin *Penguin) draw(screen *ebiten.Image, game Game) {
op := &ebiten.DrawImageOptions{}
- if penguin.onGround {
+ if penguin.airTime < 60 {
angle := game.ground.angle(penguin.Cx(), 2)
tx, ty := float64(penguin.Width()) / 2, float64(penguin.Height())
@@ -109,6 +109,7 @@ func (penguin *Penguin) update(game *Game) {
penguin.fy = []float64{gy}
if penguin.onGround{
+
angle := game.ground.angle(penguin.Cx(), 1)
dx, dy := Normalize(game.ground.normal(penguin.Cx(), 1))
@@ -148,8 +149,10 @@ func (penguin *Penguin) update(game *Game) {
penguin.yv = 0
}
penguin.onGround = true
+ penguin.airTime = 0
} else {
penguin.onGround = false
+ penguin.airTime += 1
}
}
@@ -279,7 +282,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeigh
func main() {
ebiten.SetWindowSize(640, 480)
ebiten.SetWindowTitle("penguin")
- //ebiten.SetTPS(10)
+ ebiten.SetTPS(60)
game := Game{}