summaryrefslogtreecommitdiff
path: root/README.md
blob: dd10380475ce6fae11abfec079b8799f6cd76a15 (plain)
1
2
3
4
5
6
7
8
9
10
# Rectangles

A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game.

![Screenshot](images/screenshot.png)

## Requirements

- C Compiler
- raylib