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author | davidovski <david@davidovski.xyz> | 2023-07-11 01:36:53 +0100 |
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committer | davidovski <david@davidovski.xyz> | 2023-07-11 01:36:53 +0100 |
commit | 86da5bd3b0b5e0a8d9e68534297ca0446d2f735d (patch) | |
tree | 09c0a666674cfdd3703ea01beff6064d09349acd /src/tiledfile.c | |
parent | da40b1083161b1a53e2764ffac3a3a1f8568e24c (diff) |
refactor tiled
Diffstat (limited to 'src/tiledfile.c')
-rw-r--r-- | src/tiledfile.c | 54 |
1 files changed, 26 insertions, 28 deletions
diff --git a/src/tiledfile.c b/src/tiledfile.c index e215d60..a8de9cd 100644 --- a/src/tiledfile.c +++ b/src/tiledfile.c @@ -2,10 +2,12 @@ #include <stdlib.h> #include <stdio.h> +#include "tiledfile.h" + const int i = 1; #define is_bigendian() ( (*(char*)&i) == 0 ) -void textureFromPixels(Texture2D *loc, Color *pixels, int width, int height) { +void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height) { Image checkedIm = { .data = pixels, .width = width, @@ -14,18 +16,18 @@ void textureFromPixels(Texture2D *loc, Color *pixels, int width, int height) { .mipmaps = 1 }; - *loc = LoadTextureFromImage(checkedIm); + *texOut = LoadTextureFromImage(checkedIm); UnloadImage(checkedIm); } -void processTilemapTexture(Texture2D *loc, char * tilelayout, int width, int height) { - Color *pixels = (Color*) malloc(width * height * sizeof(Color)); +void renderTilemapTexture(Texture2D *texOut, TiledMap tiledMap) { + Color *pixels = (Color*) malloc(tiledMap.width * tiledMap.height * sizeof(Color)); - for (int i = 0; i < width*height; i++) { - pixels[i] = (Color){ tilelayout[i], 0, 0, 0 }; + for (int i = 0; i < tiledMap.width*tiledMap.height; i++) { + pixels[i] = (Color){ tiledMap.tilelayout[i], 0, 0, 0 }; } - textureFromPixels(loc, pixels, width, height); + textureFromPixels(texOut, pixels, tiledMap.width, tiledMap.height); } //! read rgba image from file @@ -56,42 +58,38 @@ int readb(char * out, size_t noBytes, FILE * file) { } //! load tilemap data from file -int loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize) { - int width, height, tilebytes, tilesize, atlasWidth, atlasHeight; - char * tilelayout; - +TiledMap loadTiledMap(char * filename) { + TiledMap tiledmap; FILE * file; if (!(file = fopen(filename, "rb"))) { fprintf(stderr, "Failed to load %s\n", filename); - return 1; + return tiledmap; } // skip header fseek(file, 10, SEEK_CUR); // 4 bytes for int width - readb((char *)&width, 4, file); + readb((char *)&tiledmap.width, 4, file); // 4 bytes for int height - readb((char *)&height, 4, file); - // 4 bytes saying how big each tile is - readb((char *)&tilebytes, 4, file); + readb((char *)&tiledmap.height, 4, file); - tilelayout = malloc(width*height*tilebytes); - fread(tilelayout, tilebytes, width*height, file); - - // create a texture from the tilelayout data - processTilemapTexture(tilemap, tilelayout, width, height); + size_t layoutSize = tiledmap.width*tiledmap.height; + tiledmap.tilelayout = malloc(layoutSize); + fread(tiledmap.tilelayout, layoutSize, 1, file); // read the pixel size of each tile - readb((char *)&tilesize, 4, file); + readb((char *)&tiledmap.tilesize, 4, file); + // read the atlas size - readb((char *)&atlasWidth, 4, file); - readb((char *)&atlasHeight, 4, file); - atlasSize[0] = atlasWidth; - atlasSize[1] = atlasHeight; + readb((char *)&tiledmap.atlasSize[0], 4, file); + readb((char *)&tiledmap.atlasSize[1], 4, file); // read the atlas itself - readrgba(atlas, atlasWidth * tilesize, atlasHeight * tilesize, file); + size_t atlasSizeBytes = tiledmap.atlasSize[0]*tiledmap.tilesize*tiledmap.atlasSize[1]*tiledmap.tilesize*4; + tiledmap.atlasData = malloc(atlasSizeBytes); + fread(tiledmap.atlasData, atlasSizeBytes, (size_t) 1, file); + fclose(file); - return 0; + return tiledmap; } |