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-rw-r--r--makefile2
-rw-r--r--src/tiled.c6
-rw-r--r--src/tiledfile.c16
-rw-r--r--src/tiledfile.h2
-rwxr-xr-xtools/createmap.py2
5 files changed, 17 insertions, 11 deletions
diff --git a/makefile b/makefile
index 43709b3..f5a418e 100644
--- a/makefile
+++ b/makefile
@@ -1,5 +1,5 @@
CC=gcc
-FLAGS=-lm -lraylib
+FLAGS=-lm -lraylib -ggdb
.DEFAULT_GOAL := build
diff --git a/src/tiled.c b/src/tiled.c
index b679e3c..95d3950 100644
--- a/src/tiled.c
+++ b/src/tiled.c
@@ -6,7 +6,6 @@
#define SCREEN_W 1280
#define SCREEN_H 720
-
int main() {
InitWindow(SCREEN_W, SCREEN_H, "tiled");
@@ -14,7 +13,10 @@ int main() {
int atlasSize[2] = {0, 0};
Texture2D tilemap, atlas;
- loadTileMap("map.tiles", &tilemap, &atlas, atlasSize);
+
+ if (loadTileMap("map.tiles", &tilemap, &atlas, atlasSize)) {
+ return 1;
+ }
RenderTexture2D target = LoadRenderTexture(SCREEN_W, SCREEN_H);
diff --git a/src/tiledfile.c b/src/tiledfile.c
index ada29e5..e215d60 100644
--- a/src/tiledfile.c
+++ b/src/tiledfile.c
@@ -18,7 +18,7 @@ void textureFromPixels(Texture2D *loc, Color *pixels, int width, int height) {
UnloadImage(checkedIm);
}
-void processTilemapTexture(Texture2D *loc, int * tilelayout, int width, int height) {
+void processTilemapTexture(Texture2D *loc, char * tilelayout, int width, int height) {
Color *pixels = (Color*) malloc(width * height * sizeof(Color));
for (int i = 0; i < width*height; i++) {
@@ -56,13 +56,17 @@ int readb(char * out, size_t noBytes, FILE * file) {
}
//! load tilemap data from file
-void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize) {
+int loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize) {
int width, height, tilebytes, tilesize, atlasWidth, atlasHeight;
- int * tilelayout;
+ char * tilelayout;
FILE * file;
- file = fopen(filename, "rb");
+ if (!(file = fopen(filename, "rb"))) {
+ fprintf(stderr, "Failed to load %s\n", filename);
+ return 1;
+ }
+
// skip header
fseek(file, 10, SEEK_CUR);
// 4 bytes for int width
@@ -72,7 +76,6 @@ void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int *
// 4 bytes saying how big each tile is
readb((char *)&tilebytes, 4, file);
- fprintf(stderr, "loading %d bytes per tile for %d (%dx%d) tiles\n", tilebytes, width*height, width, height);
tilelayout = malloc(width*height*tilebytes);
fread(tilelayout, tilebytes, width*height, file);
@@ -89,5 +92,6 @@ void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int *
// read the atlas itself
readrgba(atlas, atlasWidth * tilesize, atlasHeight * tilesize, file);
- fprintf(stderr, "Successfully loaded tilemap from %s\n", filename);
+ fclose(file);
+ return 0;
}
diff --git a/src/tiledfile.h b/src/tiledfile.h
index 02342b3..8c47234 100644
--- a/src/tiledfile.h
+++ b/src/tiledfile.h
@@ -1,3 +1,3 @@
#include <raylib.h>
-void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize);
+int loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize);
diff --git a/tools/createmap.py b/tools/createmap.py
index 6deb0aa..1d6a852 100755
--- a/tools/createmap.py
+++ b/tools/createmap.py
@@ -9,7 +9,7 @@ ATLASFILE = "atlas.png"
TILESIZE = 16
WIDTH = 2**10
-HEIGHT = 2**11
+HEIGHT = 2**10
# create atlas bytes
image = Image.open(ATLASFILE).convert("RGBA")