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-rw-r--r--src/tiled.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/tiled.c b/src/tiled.c
index 436029b..3ee8a0b 100644
--- a/src/tiled.c
+++ b/src/tiled.c
@@ -74,6 +74,7 @@ void redrawTile(Tiled tiled, int x, int y) {
void redrawTiledMap(Tiled tiled) {
// TODO since we have to do this every time a chunk is loaded, maybe there is a better way
+ // TODO send chunks that are visible to shader and let shader figure out how to arrange / draw them
int realX, realY;
Tile v;