diff options
Diffstat (limited to 'tiled.c')
-rw-r--r-- | tiled.c | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/tiled.c b/tiled.c deleted file mode 100644 index 715a91d..0000000 --- a/tiled.c +++ /dev/null @@ -1,81 +0,0 @@ -#include <raylib.h> -#include <stdio.h> - -#include "tiledfile.h" - -#define SCREEN_W 1280 -#define SCREEN_H 720 - -const int atlasSize[2] = {2, 2}; - -int main() { - InitWindow(SCREEN_W, SCREEN_H, "tiled"); - - Shader shader = LoadShader(0, "tiled.glsl"); - - Texture2D tilemap = loadTileMap("map.tiles"); - - Texture atlas = LoadTexture("tiled.png"); - RenderTexture2D target = LoadRenderTexture(SCREEN_W, SCREEN_H); - - float resolution[2] = {SCREEN_W, SCREEN_H}; - float offset[2] = {0, 0}; - float zoom = 16.0f; - int mapSize[2] = {tilemap.width, tilemap.height}; - - - int resolutionLoc = GetShaderLocation(shader, "resolution"); - int locationLoc = GetShaderLocation(shader, "offset"); - int zoomLoc = GetShaderLocation(shader, "zoom"); - - int atlasSizeLoc = GetShaderLocation(shader, "atlasSize"); - int mapSizeLoc = GetShaderLocation(shader, "mapSize"); - - int textureLoc = GetShaderLocation(shader, "texture1"); - int tilemapLoc = GetShaderLocation(shader, "texture2"); - - while (!WindowShouldClose()) { - if (IsKeyDown(KEY_UP)) offset[1] += zoom * 0.01f; - if (IsKeyDown(KEY_DOWN)) offset[1] -= zoom * 0.01f; - if (IsKeyDown(KEY_RIGHT)) offset[0] -= zoom * 0.01f; - if (IsKeyDown(KEY_LEFT)) offset[0] += zoom * 0.01f; - - if (IsKeyDown(KEY_W)) zoom -= zoom * 0.01f; - if (IsKeyDown(KEY_S)) zoom += zoom * 0.01f; - - SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); - SetShaderValue(shader, locationLoc, &offset, SHADER_UNIFORM_VEC2); - SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); - - SetShaderValue(shader, atlasSizeLoc, &atlasSize, SHADER_UNIFORM_IVEC2); - SetShaderValue(shader, mapSizeLoc, &tilemap.width, SHADER_UNIFORM_IVEC2); - - BeginDrawing(); - - ClearBackground(LIGHTGRAY); - - BeginTextureMode(target); - DrawRectangle(0, 0, SCREEN_W, SCREEN_H, BLACK); - EndTextureMode(); - - BeginShaderMode(shader); - SetShaderValueTexture(shader, textureLoc, atlas); - SetShaderValueTexture(shader, tilemapLoc, tilemap); - - // draw the base image to texture0 - DrawTexture(target.texture, 0, 0, WHITE); - EndShaderMode(); - - DrawText(TextFormat("FPS: %d", GetFPS()), 12, 12, 24, DARKGRAY); - - EndDrawing(); - } - - UnloadShader(shader); - UnloadRenderTexture(target); - UnloadTexture(atlas); - - CloseWindow(); - - return 0; -} |