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tiled-rendering.git
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experimenting with rendering a chunked tilemap with shaders
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2024-02-05
add t option
HEAD
master
davidovski
2023-12-27
remove whitespace
davidovski
2023-12-27
remove include
davidovski
2023-07-23
optimise chunk loading and redrawing
davidovski
2023-07-23
adjust scroll speed
davidovski
2023-07-23
removed negative chunks
davidovski
2023-07-23
add chunk offset to rendering
davidovski
2023-07-23
add chunk caching
davidovski
2023-07-22
loading map data from chunks rather than tilelayout
davidovski
2023-07-21
add chunked tiledmap io
davidovski
2023-07-21
add kdtree
davidovski
2023-07-12
Add opts to editor
davidovski
2023-07-11
add grid
davidovski
2023-07-11
tidy saving code
davidovski
2023-07-11
implement save on exit for editor
davidovski
2023-07-11
make render changes on texture rather than image
davidovski
2023-07-11
do not allow editing tiles outside of the tilemap
davidovski
2023-07-11
add editor
davidovski
2023-07-11
make consistent variable names
davidovski
2023-07-11
refactor tiled
davidovski
2023-07-11
use struct to store multiple uniforms
davidovski
2023-07-10
exit when map load fails
davidovski
2023-07-10
tidied code for tilefile
davidovski
2023-07-10
add tile atlas to mapfile
davidovski
2023-07-10
cleanup project
davidovski
2023-07-10
load tilemap from file
davidovski
2023-07-09
use texture to pass tilemap
davidovski
2023-04-24
Set zoom to default to tile size
davidovski
2023-04-24
Test with bigger map and show fps
davidovski
2023-04-23
Render map based on passed tilemap
davidovski
2023-04-23
Pass tilemap to shader
davidovski