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#include <raylib.h>
#include <stdio.h>
#include <stdlib.h>
#include "tiled.h"
int lastSelectedTile[2] = {0, 0};
int selectedTile[2] = {0, 0};
int mode = -1;
void drawOverlay(Tiled tiled) {
Vector2 screenPos = translateTiledScreenPosition(tiled, (Vector2){selectedTile[0], selectedTile[1]});
DrawRectangleLinesEx((Rectangle) {
screenPos.x,
screenPos.y,
tiled.zoom,
tiled.zoom
}, tiled.zoom/16, GREEN);
}
void modifyTile(Tiled *tiled, int tile) {
setTiledMapTile(tiled->tiledMap, selectedTile, tile);
redrawTiledMap(*tiled);
}
void setDrawMode(Tiled *tiled, int tile) {
mode = tile % tiled->tiledMap.tileCount;
if (mode < 0) mode += tiled->tiledMap.tileCount;
modifyTile(tiled, mode);
}
void handleInputs(Tiled *tiled) {
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
setDrawMode(tiled, getTiledMapTile(tiled->tiledMap, selectedTile) + 1);
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
setDrawMode(tiled, getTiledMapTile(tiled->tiledMap, selectedTile) - 1);
if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
setDrawMode(tiled, 0);
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) ||
IsMouseButtonReleased(MOUSE_BUTTON_RIGHT) ||
IsMouseButtonReleased(MOUSE_BUTTON_MIDDLE)) {
mode = -1;
}
if (!(selectedTile[0] == lastSelectedTile[0] &&
selectedTile[1] == lastSelectedTile[1])) {
if (mode != -1) modifyTile(tiled, mode);
}
}
void update(Tiled *tiled) {
updateTiledCamera(tiled);
Vector2 mousePos = GetMousePosition();
Vector2 mapPos = translateTiledPosition(*tiled, mousePos);
if (mapPos.x >= 0 && mapPos.x < tiled->tiledMap.width
&& mapPos.y >= 0 && mapPos.y < tiled->tiledMap.height) {
lastSelectedTile[0] = selectedTile[0];
lastSelectedTile[1] = selectedTile[1];
selectedTile[0] = mapPos.x;
selectedTile[1] = mapPos.y;
}
handleInputs(tiled);
}
TiledMap launchEditor(TiledMap tiledMap) {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(SCREEN_W, SCREEN_H, "tiled");
Tiled tiled = initTiled(tiledMap);
while (!WindowShouldClose()) {
update(&tiled);
BeginDrawing();
ClearBackground(LIGHTGRAY);
drawTiled(&tiled);
drawOverlay(tiled);
DrawFPS(16, 16);
EndDrawing();
}
unloadTiled(&tiled);
CloseWindow();
return tiled.tiledMap;
}
int main() {
TiledMap tiledMap = loadTiledMap("map.tiles");
TiledMap editedTiledMap = launchEditor(tiledMap);
saveTiledMap("map.tiles", tiledMap);
}
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