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#include <raylib.h>
#include <stdio.h>
#include "tiled.h"
int selectedTile[2] = {0, 0};
void update(Tiled *tiled) {
updateTiledCamera(tiled);
Vector2 mousePos = GetMousePosition();
Vector2 mapPos = translateTiledPosition(*tiled, mousePos);
selectedTile[0] = mapPos.x;
selectedTile[1] = mapPos.y;
}
void drawOverlay(Tiled tiled) {
Vector2 screenPos = translateTiledScreenPosition(tiled, (Vector2){selectedTile[0], selectedTile[1]});
DrawRectangleLinesEx((Rectangle) {
screenPos.x,
screenPos.y,
tiled.zoom,
tiled.zoom
}, tiled.zoom/16, GREEN);
}
void modifyTile(Tiled *tiled, int i) {
if (selectedTile[0] >= 0 && selectedTile[0] < tiled->tiledMap.width
&& selectedTile[1] >= 0 && selectedTile[1] < tiled->tiledMap.height) {
int tile = getTiledMapTile(tiled->tiledMap, selectedTile);
int tileCount = tiled->tiledMap.atlasSize[0] * tiled->tiledMap.atlasSize[1] + 1;
tile = (tile + i) % (tileCount);
setTiledMapTile(tiled->tiledMap, selectedTile, tile);
redrawTiledMap(*tiled);
}
}
int launchEditor(TiledMap tiledMap) {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(SCREEN_W, SCREEN_H, "tiled");
Tiled tiled = initTiled(tiledMap);
while (!WindowShouldClose()) {
update(&tiled);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
modifyTile(&tiled, 1);
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
modifyTile(&tiled, -1);
BeginDrawing();
ClearBackground(LIGHTGRAY);
drawTiled(&tiled);
drawOverlay(tiled);
DrawFPS(16, 16);
EndDrawing();
}
unloadTiled(&tiled);
CloseWindow();
return 0;
}
int main() {
TiledMap tiledMap = loadTiledMap("map.tiles");
launchEditor(tiledMap);
}
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