blob: 9890a725d1aa6b95766dfeaa1ebca117f04a87d4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#include <raylib.h>
#include "tiledmap.h"
#define SCREEN_W 1280
#define SCREEN_H 720
typedef struct Tiled {
TiledMap tiledMap;
float zoom;
Vector2 offset;
int atlasSize[2];
int mapSize[2];
Texture2D atlasTexture;
RenderTexture2D tilemapTexture;
RenderTexture2D targetTexture;
Shader shader;
int zoomLoc;
int offsetLoc;
int atlasSizeLoc;
int mapSizeLoc;
int atlasTextureLoc;
int tilemapTextureLoc;
} Tiled;
void updateTiledCamera(Tiled *tiled);
Vector2 translateTiledPosition(Tiled tiled, Vector2 screenPos);
Vector2 translateTiledScreenPosition(Tiled tiled, Vector2 tiledPos);
Tiled initTiled(TiledMap tiledMap);
void drawTiled(Tiled *tiled);
void unloadTiled(Tiled *tiled);
void redrawTiledMap(Tiled tiled);
|