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#include <raylib.h>
#include "tiledfile.h"
#define SCREEN_W 1280
#define SCREEN_H 720
typedef struct Tiled {
TiledMap tiledMap;
float zoom;
Vector2 offset;
int atlasSize[2];
int mapSize[2];
Texture2D atlasTexture;
Texture2D tilemapTexture;
RenderTexture2D targetTexture;
Shader shader;
int zoomLoc;
int offsetLoc;
int atlasSizeLoc;
int mapSizeLoc;
int atlasTextureLoc;
int tilemapTextureLoc;
} Tiled;
void updateTiledCamera(Tiled *tiled);
Vector2 translateTiledPosition(Tiled tiled, Vector2 screenPos);
Vector2 translateTiledScreenPosition(Tiled tiled, Vector2 tiledPos);
Tiled initTiled(TiledMap tiledMap);
void drawTiled(Tiled *tiled);
void unloadTiled(Tiled *tiled);
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