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#include <raylib.h>
#include "tiledfile.h"
typedef struct Tiled {
float zoom;
Vector2 offset;
int atlasSize[2];
int mapSize[2];
Texture2D atlasTexture;
Texture2D tilemapTexture;
RenderTexture2D targetTexture;
Shader shader;
int zoomLoc;
int offsetLoc;
int atlasSizeLoc;
int mapSizeLoc;
int atlasTextureLoc;
int tilemapTextureLoc;
} Tiled;
void initTiled(Tiled *tiled, TiledMap tiledMap);
void drawTiled(Tiled *tiled);
void unloadTiled(Tiled *tiled);
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