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#include <raylib.h>
typedef struct TiledMap {
int width;
int height;
char * tilelayout;
int tileSize;
int atlasSize[2];
int tileCount;
Color * atlasData;
} TiledMap;
void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height);
void setTiledMapTile(TiledMap tiledMap, int pos[2], char tile);
char getTiledMapTile(TiledMap tiledMap, int pos[2]);
TiledMap loadTiledMap(char * filename);
void saveTiledMap(char * filename, TiledMap tiledMap);
TiledMap newTiledMap(Image atlas, int tileSize, int width, int height);
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