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#include <raylib.h>
typedef struct TiledMap {
int width;
int height;
char * tilelayout;
int tileSize;
int atlasSize[2];
Color * atlasData;
} TiledMap;
void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height);
void renderTilemapTexture(Texture2D *texOut, TiledMap tiledMap);
TiledMap loadTiledMap(char * filename);
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