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#include "tiledio.h"
const int endian = 1;
#define is_bigendian() ( (*(char*)&endian) == 0 )
void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height) {
Image checkedIm = {
.data = pixels,
.width = width,
.height = height,
.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
.mipmaps = 1
};
*texOut = LoadTextureFromImage(checkedIm);
}
int readb(char * out, size_t noBytes, FILE * file) {
if (!fread(out, (size_t)1, (size_t) noBytes, file))
return 1;
if (is_bigendian())
return 0;
int tmp;
// reverse byte order
for(int i = 0; i < noBytes/2; i++) {
tmp = out[i];
out[i] = out[noBytes-i-1];
out[noBytes-i-1] = tmp;
}
return 0;
}
int writeb(char * in, size_t noBytes, FILE * file) {
if (!is_bigendian()) {
int tmp;
// reverse byte order
for(int i = 0; i < noBytes/2; i++) {
tmp = in[i];
in[i] = in[noBytes-i-1];
in[noBytes-i-1] = tmp;
}
}
return fwrite(in, (size_t)1, (size_t) noBytes, file);
}
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