diff options
author | davidovski <david@sendula.com> | 2023-01-05 11:35:28 +0000 |
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committer | davidovski <david@sendula.com> | 2023-01-05 11:35:28 +0000 |
commit | b99dbb396c313f4b3130b566c0df42c10eec6084 (patch) | |
tree | ffd2bbebe47f66fd1c21000b371ebc897ef84e34 /menu.py |
Diffstat (limited to 'menu.py')
-rw-r--r-- | menu.py | 282 |
1 files changed, 282 insertions, 0 deletions
@@ -0,0 +1,282 @@ +import re + +from font import Font +from game import Game, GameSprite +from sprite import Sprite + + +class MenuItem(GameSprite): + """A selectable item in a menu""" + + def __init__(self, game: Game, text, callback): + """Initialise the item + + :param game: The game which this belongs to + :type game: Game + :param text: Text to display for this item + :param callback: function to call when this item is selected + """ + image = Font.load_text(game.texture_factory, text) + self.text = text + self.callback = callback + super().__init__(game, image) + + def set_text(self, text): + """Update the text of an entry + + :param text: + """ + self.text = text + image = Font.load_text(self.game.texture_factory, text) + self.set_image(image) + + +class Menu(): + """Menu object with selectable entries""" + + def __init__(self, game: Game, title) -> None: + """Initialise the menu object + + :param game: The game which this belongs to + :type game: Game + :param title: The title of this menu + """ + self.game = game + self.title = title + self.padding = 5 + + self.game.inputs.add_keypress_handler(self.on_key) + + self.menu_items = [] + + self.selection = 0 + + carret_image = Font.load_text(game.texture_factory, ">") + self.carret = GameSprite(self.game, carret_image) + + title_image = Font.load_text(game.texture_factory, title) + + position = ((self.game.w - len(title)*Font.FONT_WIDTH)//2, 5*2) + self.title = GameSprite(self.game, title_image) + self.title.set_pos(position) + + self.hidden = True + + self.alpha = 0 + + def on_key(self, _): + """Handle Key press events + + + :param event: The key press event to handle + """ + if not self.hidden: + inp = self.game.inputs + + if inp.k_down or inp.k_right: + self.selection += 1 + + if inp.k_up or inp.k_left: + self.selection -= 1 + + self.selection %= len(self.menu_items) + self.update_carret() + + if inp.k_action: + self.menu_items[self.selection].callback() + + return True + + return False + + def update_carret(self): + """Move the carret to the correct location""" + selected = self.menu_items[self.selection] + x = selected.x - Font.FONT_SIZE + y = selected.y + self.carret.set_pos((x, y)) + + def arrange_items(self): + """Move the menu items to their correct positions""" + cy = self.game.h // 2 + + max_height = sum(item.h for item in self.menu_items + ) + self.padding*(len(self.menu_items)-1) + top = cy - max_height//2 + + y = top + + for item in self.menu_items: + item_x = (self.game.w - item.w) // 2 + item_y = y + y += item.h + self.padding + item.set_pos((item_x, item_y)) + self.update_carret() + + def add_item(self, text: str, callback, index=-1): + """Add a menu item + + :param text: Label of this item + :type text: str + :param callback: Function to call when it is selected + :param index: Where to insert this item + """ + if index == -1: + index = len(self.menu_items) + self.menu_items.insert(index, MenuItem(self.game, text, callback)) + self.arrange_items() + + def show(self): + """Make this object visible""" + if self.hidden: + for m in self.menu_items: + m.show() + m.send_to_front() + self.carret.show() + self.carret.send_to_front() + + self.title.show() + self.title.send_to_front() + + self.hidden = False + + def hide(self): + """Make this object invisible""" + if not self.hidden: + for m in self.menu_items: + m.hide() + self.carret.hide() + + self.title.hide() + + self.hidden = True + + def tick(self): + """Update this object""" + self.alpha += 1 + if not self.hidden: + if (self.alpha//15) % 2 == 0: + self.carret.show() + else: + self.carret.hide() + else: + self.carret.hide() + + def has_item(self, text): + """Return true if matching item is found + + :param text: Label text to match + """ + for entry in self.menu_items: + if entry.text == text: + return True + + return False + + def get_item(self, regex) -> MenuItem: + """Return an item that is matched + + :param regex: regular expression to match item text to + :rtype: MenuItem + """ + for entry in self.menu_items: + if re.match(regex, entry.text): + return entry + + return self.menu_items[0] + + def edit_item(self, regex, new_text): + """Edit the text of a menu item + + :param regex: Regular expression to use to match the item's text to + :param new_text: Text to replace to + """ + for entry in self.menu_items: + if re.match(regex, entry.text): + entry.set_text(new_text) + + self.arrange_items() + + def del_item(self, text): + """Remove an item + + :param text: Label text to match + """ + for entry in self.menu_items: + if entry.text == text: + entry.destroy() + self.menu_items = Sprite.remove_destroyed(self.menu_items) + self.arrange_items() + + return False + + +class KeybindsMenu(Menu): + """A menu for selecting keybinds on""" + + def __init__(self, game: Game, title): + """Initialise the menu + + :param game: The game which this belongs to + :type game: Game + :param title: The title of this menu + """ + super().__init__(game, title) + self.key_selecting = "" + + image = Font.load_text(game.texture_factory, "press any key") + self.press_key_sprite = GameSprite(self.game, image) + self.press_key_sprite.set_pos( + ((self.game.w - self.press_key_sprite.w) // 2, self.game.h // 2)) + + def on_key(self, event): + """Handle Key press events + + + :param event: The key press event to handle + """ + if self.key_selecting: + key = event.keysym + self.set_keybind(self.key_selecting, key) + self.press_key_sprite.hide() + self.show() + return True + return super().on_key(event) + + def set_keybind(self, name, key): + """set_keybind. + + :param name: + :param key: + """ + setattr(self.game.inputs.settings, self.key_selecting, key) + self.game.inputs.settings.save_inputs() + self.key_selecting = "" + self.edit_item(f"{name}\\s*<.*>", self.get_label(name, key)) + + def select_keybind(self, keyname): + """Allow the user to press a key to decide their keybind + + :param keyname: + """ + self.hide() + self.press_key_sprite.show() + self.key_selecting = keyname + + def get_set_keybind(self, keyname): + """Return a function that sets the keybind of a particular keyname + + :param keyname: + """ + return lambda: self.select_keybind(keyname) + + def get_label(self, name, value): + """Get a label for a keybind item + + :param name: + :param value: + """ + available_width = (self.game.w - Font.FONT_SIZE*2) // Font.FONT_WIDTH + num_spaces = available_width - (len(name) + len(value) + 2) - 1 + spaces = " " * num_spaces + return f"{name} {spaces}<{value}>" |