diff options
Diffstat (limited to 'cheat_engine.py')
-rw-r--r-- | cheat_engine.py | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/cheat_engine.py b/cheat_engine.py new file mode 100644 index 0000000..e385b74 --- /dev/null +++ b/cheat_engine.py @@ -0,0 +1,162 @@ +from typing import Callable, List + +from config import Config +from menu import Menu + + +class Cheat: + """A single cheat, to be assigned to a cheat engine""" + + def __init__(self, game, code: List[str], callback: Callable): + """Initialise the cheat + + :param game: The game which the cheat belongs to + :param code: A string of key codes to be pressed to activate the cheat + :type code: List[str] + :param callback: The function to be called when this cheat is activated + :type callback: Callable + """ + self.game = game + self.code = code + self.callback = callback + self.position = 0 + + def on_key(self, event): + """Handle a key press event + + :param event: The event that is being handled + """ + if self.position < len(self.code): + next_key = self.code[self.position] + if event.keysym == next_key: + self.position += 1 + if self.position == len(self.code): + self.callback() + self.position = 0 + else: + self.position = 0 + return False + + +class InvincibilityCheat(Cheat): + """Cheat that makes the player invincible""" + + def __init__(self, game, code: List[str]): + """Initialise the cheat + + :param game: The game which this belongs to + :param code: The combination of characters for which to + activate this cheat + :type code: List[str] + """ + super().__init__(game, code, self.toggle) + self.enabled = False + self.damage_function = None + + def toggle(self): + """Enable or disable this cheat""" + self.enabled = not self.enabled + if self.enabled: + self.game.effect_player.splash_text("Godmode on") + self.game.player.set_image(self.game.player.white_image) + self.damage_function = self.game.player.damage + self.game.player.damage = (lambda: None) + else: + self.game.effect_player.splash_text("Godmode off") + self.game.player.set_image( + self.game.texture_factory.get_image("ship")) + self.game.player.damage = self.damage_function + + +class DevModeCheat(Cheat): + """Cheat that enables 'dev mode' which: + - enables spawning menu + - key to remove all enemies + - key to stop spawning outright + """ + + def __init__(self, game, code: List[str]): + """Initialise the cheat + + :param game: The game which this belongs to + :param code: The combination of characters which activate this cheat + :type code: List[str] + """ + super().__init__(game, code, self.toggle) + self.enabled = Config.DEVMODE + + self.spawning_disabled = False + self.spawn_menu = Menu(self.game, "Spawn Menu") + for i in ("circle_boss", + "snake_boss", + "loop", + "orbital", + "rectangle", + "fleet"): + self.spawn_menu.add_item(i, self.spawn_item(i)) + + def toggle(self): + """Toggle if this mode is enabled""" + self.enabled = not self.enabled + if self.enabled: + self.game.effect_player.splash_text("devmode on") + else: + self.game.effect_player.splash_text("devmode off") + + def spawn_item(self, name): + """Spawn a named item from the menu + + :param name: The name of the formation to spawn + """ + return lambda: ( + self.spawn_menu.hide(), + getattr(self.game.formation_spawner, f"spawn_{name}")() + ) + + def on_key(self, event): + """Handle Key press events + + :param event: The key press event to handle + """ + if self.enabled: + if event.keysym == "n": + self.game.formation_spawner.clear_all() + self.game.formation_spawner.next_phase() + + if event.keysym == "c": + self.game.formation_spawner.clear_all() + + if event.keysym == "k": + if self.spawning_disabled: + self.game.effect_player.splash_text("spawning on") + self.spawning_disabled = False + self.game.formation_spawner.next_formation = 0 + else: + self.game.effect_player.splash_text("spawning off") + self.game.formation_spawner.clear_all() + self.game.formation_spawner.next_formation = -1 + + if event.keysym == "m": + self.spawn_menu.show() + + return super().on_key(event) + + +class CheatEngine: + """Object which manages cheats""" + + def __init__(self, game): + """Initialise the cheat engine + + :param game: The game which this belongs to + """ + self.game = game + self.cheats = [] + + def add_cheat(self, cheat): + """Register a cheat to the engine + + :param cheat: The cheat to be registered + """ + self.game.inputs.add_keypress_handler(cheat.on_key) + self.cheats.append(cheat) |