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authordavidovski <david@davidovski.xyz>2022-05-04 23:52:30 +0100
committerdavidovski <david@davidovski.xyz>2022-05-04 23:52:30 +0100
commit739c65c54cb0e957df5e9b76f93fb02554e5cac3 (patch)
tree09ddfa0a342f3ea9de136cb50abdd79821bf1b53 /extra/mesa/mesa-21.3.7-add_xdemos-1.patch
parent4c585ad54388285500fd18a6aaa516894e0f2c16 (diff)
moved everything to new file formatting
Diffstat (limited to 'extra/mesa/mesa-21.3.7-add_xdemos-1.patch')
-rw-r--r--extra/mesa/mesa-21.3.7-add_xdemos-1.patch3197
1 files changed, 0 insertions, 3197 deletions
diff --git a/extra/mesa/mesa-21.3.7-add_xdemos-1.patch b/extra/mesa/mesa-21.3.7-add_xdemos-1.patch
deleted file mode 100644
index 6b41e57..0000000
--- a/extra/mesa/mesa-21.3.7-add_xdemos-1.patch
+++ /dev/null
@@ -1,3197 +0,0 @@
-Submitted By: DJ Lucas <dj@linuxfromscratch.org>
- based on previous patches submitted
- by Armin K and Fernando de Oliveira
-Date: 2020-10-16
-Initial Package Version: 19.0.4
-Upstream Status: Not applicable.
-Origin: Self.
-Description: This patch adds two OpenGL demos, glxinfo and
- glxgears and respective man pages.
-
-diff -Naurp mesa-20.2.1-orig/src/glx/meson.build mesa-20.2.1/src/glx/meson.build
---- mesa-20.2.1-orig/src/glx/meson.build 2020-10-14 12:19:10.623185200 -0500
-+++ mesa-20.2.1/src/glx/meson.build 2020-10-15 23:06:45.823362439 -0500
-@@ -165,6 +165,8 @@ libgl = shared_library(
- install : true,
- )
-
-+subdir('xdemos')
-+
- if with_tests
- subdir('tests')
- endif
-diff -Naurp mesa-20.2.1-orig/src/glx/xdemos/glinfo_common.c mesa-20.2.1/src/glx/xdemos/glinfo_common.c
---- mesa-20.2.1-orig/src/glx/xdemos/glinfo_common.c 1969-12-31 18:00:00.000000000 -0600
-+++ mesa-20.2.1/src/glx/xdemos/glinfo_common.c 2020-10-15 23:06:45.826695773 -0500
-@@ -0,0 +1,800 @@
-+/*
-+ * Copyright (C) 1999-2014 Brian Paul All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+#include <assert.h>
-+#include <ctype.h>
-+#include <stdio.h>
-+#include <stdlib.h>
-+#include <string.h>
-+#include "glinfo_common.h"
-+
-+#ifdef _WIN32
-+#define snprintf _snprintf
-+#endif
-+
-+
-+/**
-+ * Return the GL enum name for a numeric value.
-+ * We really only care about the compressed texture formats for now.
-+ */
-+static const char *
-+enum_name(GLenum val)
-+{
-+ static const struct {
-+ const char *name;
-+ GLenum val;
-+ } enums [] = {
-+ { "GL_COMPRESSED_ALPHA", 0x84E9 },
-+ { "GL_COMPRESSED_LUMINANCE", 0x84EA },
-+ { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
-+ { "GL_COMPRESSED_INTENSITY", 0x84EC },
-+ { "GL_COMPRESSED_RGB", 0x84ED },
-+ { "GL_COMPRESSED_RGBA", 0x84EE },
-+ { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
-+ { "GL_COMPRESSED_RGB", 0x84ED },
-+ { "GL_COMPRESSED_RGBA", 0x84EE },
-+ { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
-+ { "GL_COMPRESSED_ALPHA", 0x84E9 },
-+ { "GL_COMPRESSED_LUMINANCE", 0x84EA },
-+ { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
-+ { "GL_COMPRESSED_INTENSITY", 0x84EC },
-+ { "GL_COMPRESSED_SRGB", 0x8C48 },
-+ { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 },
-+ { "GL_COMPRESSED_SLUMINANCE", 0x8C4A },
-+ { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B },
-+ { "GL_COMPRESSED_RED", 0x8225 },
-+ { "GL_COMPRESSED_RG", 0x8226 },
-+ { "GL_COMPRESSED_RED_RGTC1", 0x8DBB },
-+ { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC },
-+ { "GL_COMPRESSED_RG_RGTC2", 0x8DBD },
-+ { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE },
-+ { "GL_COMPRESSED_RGB8_ETC2", 0x9274 },
-+ { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 },
-+ { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 },
-+ { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 },
-+ { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 },
-+ { "GL_COMPRESSED_R11_EAC", 0x9270 },
-+ { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 },
-+ { "GL_COMPRESSED_RG11_EAC", 0x9272 },
-+ { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 },
-+ { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
-+ { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
-+ { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
-+ { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
-+ { "GL_COMPRESSED_RGB_ARB", 0x84ED },
-+ { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
-+ { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
-+ { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C },
-+ { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D },
-+ { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E },
-+ { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F },
-+ { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 },
-+ { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 },
-+ { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 },
-+ { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 },
-+ { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 },
-+ { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 },
-+ { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 },
-+ { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 },
-+ { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 },
-+ { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 },
-+ { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA },
-+ { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB },
-+ { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC },
-+ { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC },
-+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD },
-+ { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
-+ { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
-+ { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 },
-+ { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 },
-+ { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 },
-+ { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 },
-+ { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB },
-+ { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC },
-+ { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD },
-+ { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE },
-+ { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
-+ { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
-+ { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
-+ { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
-+ { "GL_COMPRESSED_SRGB_EXT", 0x8C48 },
-+ { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 },
-+ { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A },
-+ { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B },
-+ { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C },
-+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D },
-+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E },
-+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F },
-+ { "GL_PALETTE4_RGB8_OES", 0x8B90 },
-+ { "GL_PALETTE4_RGBA8_OES", 0x8B91 },
-+ { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 },
-+ { "GL_PALETTE4_RGBA4_OES", 0x8B93 },
-+ { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 },
-+ { "GL_PALETTE8_RGB8_OES", 0x8B95 },
-+ { "GL_PALETTE8_RGBA8_OES", 0x8B96 },
-+ { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 },
-+ { "GL_PALETTE8_RGBA4_OES", 0x8B98 },
-+ { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }
-+ };
-+ const int n = sizeof(enums) / sizeof(enums[0]);
-+ static char buffer[100];
-+ int i;
-+ for (i = 0; i < n; i++) {
-+ if (enums[i].val == val) {
-+ return enums[i].name;
-+ }
-+ }
-+ /* enum val not found, just print hexadecimal value into static buffer */
-+ snprintf(buffer, sizeof(buffer), "0x%x", val);
-+ return buffer;
-+}
-+
-+
-+/*
-+ * qsort callback for string comparison.
-+ */
-+static int
-+compare_string_ptr(const void *p1, const void *p2)
-+{
-+ return strcmp(* (char * const *) p1, * (char * const *) p2);
-+}
-+
-+/*
-+ * Print a list of extensions, with word-wrapping.
-+ */
-+void
-+print_extension_list(const char *ext, GLboolean singleLine)
-+{
-+ char **extensions;
-+ int num_extensions;
-+ const char *indentString = " ";
-+ const int indent = 4;
-+ const int max = 79;
-+ int width, i, j, k;
-+
-+ if (!ext || !ext[0])
-+ return;
-+
-+ /* count the number of extensions, ignoring successive spaces */
-+ num_extensions = 0;
-+ j = 1;
-+ do {
-+ if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
-+ ++num_extensions;
-+ }
-+ } while(ext[j++]);
-+
-+ /* copy individual extensions to an array */
-+ extensions = malloc(num_extensions * sizeof *extensions);
-+ if (!extensions) {
-+ fprintf(stderr, "Error: malloc() failed\n");
-+ exit(1);
-+ }
-+ i = j = k = 0;
-+ while (1) {
-+ if (ext[j] == ' ' || ext[j] == 0) {
-+ /* found end of an extension name */
-+ const int len = j - i;
-+
-+ if (len) {
-+ assert(k < num_extensions);
-+
-+ extensions[k] = malloc(len + 1);
-+ if (!extensions[k]) {
-+ fprintf(stderr, "Error: malloc() failed\n");
-+ exit(1);
-+ }
-+
-+ memcpy(extensions[k], ext + i, len);
-+ extensions[k][len] = 0;
-+
-+ ++k;
-+ };
-+
-+ i += len + 1;
-+
-+ if (ext[j] == 0) {
-+ break;
-+ }
-+ }
-+ j++;
-+ }
-+ assert(k == num_extensions);
-+
-+ /* sort extensions alphabetically */
-+ qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
-+
-+ /* print the extensions */
-+ width = indent;
-+ printf("%s", indentString);
-+ for (k = 0; k < num_extensions; ++k) {
-+ const int len = strlen(extensions[k]);
-+ if ((!singleLine) && (width + len > max)) {
-+ /* start a new line */
-+ printf("\n");
-+ width = indent;
-+ printf("%s", indentString);
-+ }
-+ /* print the extension name */
-+ printf("%s", extensions[k]);
-+
-+ /* either we're all done, or we'll continue with next extension */
-+ width += len + 1;
-+
-+ if (singleLine) {
-+ printf("\n");
-+ width = indent;
-+ printf("%s", indentString);
-+ }
-+ else if (k < (num_extensions -1)) {
-+ printf(", ");
-+ width += 2;
-+ }
-+ }
-+ printf("\n");
-+
-+ for (k = 0; k < num_extensions; ++k) {
-+ free(extensions[k]);
-+ }
-+ free(extensions);
-+}
-+
-+
-+
-+
-+/**
-+ * Get list of OpenGL extensions using core profile's glGetStringi().
-+ */
-+char *
-+build_core_profile_extension_list(const struct ext_functions *extfuncs)
-+{
-+ GLint i, n, totalLen;
-+ char *buffer;
-+
-+ glGetIntegerv(GL_NUM_EXTENSIONS, &n);
-+
-+ /* compute totalLen */
-+ totalLen = 0;
-+ for (i = 0; i < n; i++) {
-+ const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
-+ if (ext)
-+ totalLen += strlen(ext) + 1; /* plus a space */
-+ }
-+
-+ if (!totalLen)
-+ return NULL;
-+
-+ buffer = malloc(totalLen + 1);
-+ if (buffer) {
-+ int pos = 0;
-+ for (i = 0; i < n; i++) {
-+ const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
-+ strcpy(buffer + pos, ext);
-+ pos += strlen(ext);
-+ buffer[pos++] = ' ';
-+ }
-+ buffer[pos] = '\0';
-+ }
-+ return buffer;
-+}
-+
-+
-+/** Is extension 'ext' supported? */
-+GLboolean
-+extension_supported(const char *ext, const char *extensionsList)
-+{
-+ while (1) {
-+ const char *p = strstr(extensionsList, ext);
-+ if (p) {
-+ /* check that next char is a space or end of string */
-+ int extLen = strlen(ext);
-+ if (p[extLen] == 0 || p[extLen] == ' ') {
-+ return 1;
-+ }
-+ else {
-+ /* We found a superset string, keep looking */
-+ extensionsList += extLen;
-+ }
-+ }
-+ else {
-+ break;
-+ }
-+ }
-+ return 0;
-+}
-+
-+
-+/**
-+ * Is verNum >= verString?
-+ * \param verString such as "2.1", "3.0", etc.
-+ * \param verNum such as 20, 21, 30, 31, 32, etc.
-+ */
-+static GLboolean
-+version_supported(const char *verString, int verNum)
-+{
-+ int v;
-+
-+ if (!verString ||
-+ !isdigit(verString[0]) ||
-+ verString[1] != '.' ||
-+ !isdigit(verString[2])) {
-+ return GL_FALSE;
-+ }
-+
-+ v = (verString[0] - '0') * 10 + (verString[2] - '0');
-+
-+ return verNum >= v;
-+}
-+
-+
-+struct token_name
-+{
-+ GLenum token;
-+ const char *name;
-+};
-+
-+
-+static void
-+print_shader_limit_list(const struct token_name *lim)
-+{
-+ GLint max[1];
-+ unsigned i;
-+
-+ for (i = 0; lim[i].token; i++) {
-+ glGetIntegerv(lim[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ printf(" %s = %d\n", lim[i].name, max[0]);
-+ }
-+ }
-+}
-+
-+
-+/**
-+ * Print interesting limits for vertex/fragment shaders.
-+ */
-+static void
-+print_shader_limits(GLenum target)
-+{
-+ static const struct token_name vertex_limits[] = {
-+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
-+ { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
-+ { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
-+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
-+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
-+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
-+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
-+ { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " },
-+ { (GLenum) 0, NULL }
-+ };
-+ static const struct token_name fragment_limits[] = {
-+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
-+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
-+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
-+ { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
-+ { (GLenum) 0, NULL }
-+ };
-+ static const struct token_name geometry_limits[] = {
-+ { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
-+ { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
-+ { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES " },
-+ { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
-+ { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
-+ { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
-+ { (GLenum) 0, NULL }
-+ };
-+
-+ switch (target) {
-+ case GL_VERTEX_SHADER:
-+ printf(" GL_VERTEX_SHADER_ARB:\n");
-+ print_shader_limit_list(vertex_limits);
-+ break;
-+
-+ case GL_FRAGMENT_SHADER:
-+ printf(" GL_FRAGMENT_SHADER_ARB:\n");
-+ print_shader_limit_list(fragment_limits);
-+ break;
-+
-+ case GL_GEOMETRY_SHADER:
-+ printf(" GL_GEOMETRY_SHADER:\n");
-+ print_shader_limit_list(geometry_limits);
-+ break;
-+ }
-+}
-+
-+
-+/**
-+ * Print interesting limits for vertex/fragment programs.
-+ */
-+static void
-+print_program_limits(GLenum target,
-+ const struct ext_functions *extfuncs)
-+{
-+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
-+ struct token_name {
-+ GLenum token;
-+ const char *name;
-+ };
-+ static const struct token_name common_limits[] = {
-+ { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
-+ { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
-+ { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
-+ { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
-+ { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
-+ { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
-+ { (GLenum) 0, NULL }
-+ };
-+ static const struct token_name fragment_limits[] = {
-+ { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
-+ { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
-+ { (GLenum) 0, NULL }
-+ };
-+
-+ GLint max[1];
-+ int i;
-+
-+ if (target == GL_VERTEX_PROGRAM_ARB) {
-+ printf(" GL_VERTEX_PROGRAM_ARB:\n");
-+ }
-+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
-+ printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
-+ }
-+ else {
-+ return; /* something's wrong */
-+ }
-+
-+ for (i = 0; common_limits[i].token; i++) {
-+ extfuncs->GetProgramivARB(target, common_limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ printf(" %s = %d\n", common_limits[i].name, max[0]);
-+ }
-+ }
-+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
-+ for (i = 0; fragment_limits[i].token; i++) {
-+ extfuncs->GetProgramivARB(target, fragment_limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
-+ }
-+ }
-+ }
-+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
-+}
-+
-+
-+/**
-+ * Print interesting OpenGL implementation limits.
-+ * \param version 20, 21, 30, 31, 32, etc.
-+ */
-+void
-+print_limits(const char *extensions, const char *oglstring, int version,
-+ const struct ext_functions *extfuncs)
-+{
-+ struct token_name {
-+ GLuint count;
-+ GLenum token;
-+ const char *name;
-+ const char *extension; /* NULL or GL extension name or version string */
-+ };
-+ static const struct token_name limits[] = {
-+ { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
-+ { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
-+ { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
-+ { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
-+ { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
-+ { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
-+ { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
-+ { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
-+ { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
-+ { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
-+ { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
-+#if defined(GL_EXT_texture_array)
-+ { 1, GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, "GL_MAX_ARRAY_TEXTURE_LAYERS", "GL_EXT_texture_array" },
-+#endif
-+ { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
-+ { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
-+ { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
-+ { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
-+ { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
-+#if defined(GL_ARB_texture_cube_map)
-+ { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
-+#endif
-+#if defined(GL_NV_texture_rectangle)
-+ { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
-+#endif
-+#if defined(GL_ARB_multitexture)
-+ { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
-+#endif
-+#if defined(GL_EXT_texture_lod_bias)
-+ { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
-+#endif
-+#if defined(GL_EXT_texture_filter_anisotropic)
-+ { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
-+#endif
-+#if defined(GL_ARB_draw_buffers)
-+ { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
-+#endif
-+#if defined(GL_ARB_blend_func_extended)
-+ { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
-+#endif
-+#if defined (GL_ARB_framebuffer_object)
-+ { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
-+ { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
-+ { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
-+#endif
-+#if defined (GL_EXT_transform_feedback)
-+ { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_EXT_transform_feedback" },
-+ { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "GL_EXT_transform_feedback" },
-+ { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "GL_EXT_transform_feedback", },
-+ { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "GL_EXT_transform_feedback" },
-+#endif
-+#if defined (GL_ARB_texture_buffer_object)
-+ { 1, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_texture_buffer_object" },
-+ { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "GL_ARB_texture_buffer_object" },
-+#endif
-+#if defined (GL_ARB_texture_multisample)
-+ { 1, GL_MAX_COLOR_TEXTURE_SAMPLES, "GL_MAX_COLOR_TEXTURE_SAMPLES", "GL_ARB_texture_multisample" },
-+ { 1, GL_MAX_DEPTH_TEXTURE_SAMPLES, "GL_MAX_DEPTH_TEXTURE_SAMPLES", "GL_ARB_texture_multisample" },
-+ { 1, GL_MAX_INTEGER_SAMPLES, "GL_MAX_INTEGER_SAMPLES", "GL_ARB_texture_multisample" },
-+#endif
-+#if defined (GL_ARB_uniform_buffer_object)
-+ { 1, GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
-+ { 1, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_uniform_buffer_object" },
-+#endif
-+#if defined (GL_ARB_vertex_attrib_binding)
-+ { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" },
-+ { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", "GL_ARB_vertex_attrib_binding" },
-+#endif
-+#if defined(GL_VERSION_4_4)
-+ { 1, GL_MAX_VERTEX_ATTRIB_STRIDE, "GL_MAX_VERTEX_ATTRIB_STRIDE", "4.4" },
-+#endif
-+ { 0, (GLenum) 0, NULL, NULL }
-+ };
-+ GLint i, max[2];
-+
-+ printf("%s limits:\n", oglstring);
-+ for (i = 0; limits[i].count; i++) {
-+ if (!limits[i].extension ||
-+ version_supported(limits[i].extension, version) ||
-+ extension_supported(limits[i].extension, extensions)) {
-+ glGetIntegerv(limits[i].token, max);
-+ if (glGetError() == GL_NO_ERROR) {
-+ if (limits[i].count == 1)
-+ printf(" %s = %d\n", limits[i].name, max[0]);
-+ else /* XXX fix if we ever query something with more than 2 values */
-+ printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
-+ }
-+ }
-+ }
-+
-+ /* these don't fit into the above mechanism, unfortunately */
-+ if (extension_supported("GL_ARB_imaging", extensions)) {
-+ extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
-+ GL_MAX_CONVOLUTION_WIDTH, max);
-+ extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
-+ GL_MAX_CONVOLUTION_HEIGHT, max+1);
-+ printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
-+ }
-+
-+ if (extension_supported("GL_ARB_texture_compression", extensions)) {
-+ GLint i, n;
-+ GLint *formats;
-+ glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
-+ printf(" GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n);
-+ formats = (GLint *) malloc(n * sizeof(GLint));
-+ glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
-+ for (i = 0; i < n; i++) {
-+ printf(" %s\n", enum_name(formats[i]));
-+ }
-+ free(formats);
-+ }
-+#if defined(GL_ARB_vertex_program)
-+ if (extension_supported("GL_ARB_vertex_program", extensions)) {
-+ print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs);
-+ }
-+#endif
-+#if defined(GL_ARB_fragment_program)
-+ if (extension_supported("GL_ARB_fragment_program", extensions)) {
-+ print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs);
-+ }
-+#endif
-+ if (extension_supported("GL_ARB_vertex_shader", extensions)) {
-+ print_shader_limits(GL_VERTEX_SHADER_ARB);
-+ }
-+ if (extension_supported("GL_ARB_fragment_shader", extensions)) {
-+ print_shader_limits(GL_FRAGMENT_SHADER_ARB);
-+ }
-+ if (version >= 32) {
-+ print_shader_limits(GL_GEOMETRY_SHADER);
-+ }
-+}
-+
-+
-+
-+/**
-+ * Return string representation for bits in a bitmask.
-+ */
-+const char *
-+bitmask_to_string(const struct bit_info bits[], int numBits, int mask)
-+{
-+ static char buffer[256], *p;
-+ int i;
-+
-+ strcpy(buffer, "(none)");
-+ p = buffer;
-+ for (i = 0; i < numBits; i++) {
-+ if (mask & bits[i].bit) {
-+ if (p > buffer)
-+ *p++ = ',';
-+ strcpy(p, bits[i].name);
-+ p += strlen(bits[i].name);
-+ }
-+ }
-+
-+ return buffer;
-+}
-+
-+/**
-+ * Return string representation for the bitmask returned by
-+ * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later).
-+ */
-+const char *
-+profile_mask_string(int mask)
-+{
-+ const static struct bit_info bits[] = {
-+#ifdef GL_CONTEXT_CORE_PROFILE_BIT
-+ { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"},
-+#endif
-+#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
-+ { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" }
-+#endif
-+ };
-+
-+ return bitmask_to_string(bits, ELEMENTS(bits), mask);
-+}
-+
-+
-+/**
-+ * Return string representation for the bitmask returned by
-+ * GL_CONTEXT_FLAGS (OpenGL 3.0 or later).
-+ */
-+const char *
-+context_flags_string(int mask)
-+{
-+ const static struct bit_info bits[] = {
-+#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
-+ { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" },
-+#endif
-+#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
-+ { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" },
-+#endif
-+ };
-+
-+ return bitmask_to_string(bits, ELEMENTS(bits), mask);
-+}
-+
-+
-+static void
-+usage(void)
-+{
-+#ifdef _WIN32
-+ printf("Usage: wglinfo [-v] [-t] [-h] [-b] [-l] [-s]\n");
-+#else
-+ printf("Usage: glxinfo [-v] [-t] [-h] [-b] [-l] [-s] [-i] [-display <dname>]\n");
-+ printf("\t-display <dname>: Print GLX visuals on specified server.\n");
-+ printf("\t-i: Force an indirect rendering context.\n");
-+#endif
-+ printf("\t-B: brief output, print only the basics.\n");
-+ printf("\t-v: Print visuals info in verbose form.\n");
-+ printf("\t-t: Print verbose table.\n");
-+ printf("\t-h: This information.\n");
-+ printf("\t-b: Find the 'best' visual and print its number.\n");
-+ printf("\t-l: Print interesting OpenGL limits.\n");
-+ printf("\t-s: Print a single extension per line.\n");
-+}
-+
-+void
-+parse_args(int argc, char *argv[], struct options *options)
-+{
-+ int i;
-+
-+ options->mode = Normal;
-+ options->findBest = GL_FALSE;
-+ options->limits = GL_FALSE;
-+ options->singleLine = GL_FALSE;
-+ options->displayName = NULL;
-+ options->allowDirect = GL_TRUE;
-+
-+ for (i = 1; i < argc; i++) {
-+#ifndef _WIN32
-+ if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
-+ options->displayName = argv[i + 1];
-+ i++;
-+ }
-+ else if (strcmp(argv[i], "-i") == 0) {
-+ options->allowDirect = GL_FALSE;
-+ }
-+ else
-+#endif
-+ if (strcmp(argv[i], "-t") == 0) {
-+ options->mode = Wide;
-+ }
-+ else if (strcmp(argv[i], "-v") == 0) {
-+ options->mode = Verbose;
-+ }
-+ else if (strcmp(argv[i], "-B") == 0) {
-+ options->mode = Brief;
-+ }
-+ else if (strcmp(argv[i], "-b") == 0) {
-+ options->findBest = GL_TRUE;
-+ }
-+ else if (strcmp(argv[i], "-l") == 0) {
-+ options->limits = GL_TRUE;
-+ }
-+ else if (strcmp(argv[i], "-h") == 0) {
-+ usage();
-+ exit(0);
-+ }
-+ else if(strcmp(argv[i], "-s") == 0) {
-+ options->singleLine = GL_TRUE;
-+ }
-+ else {
-+ printf("Unknown option `%s'\n", argv[i]);
-+ usage();
-+ exit(0);
-+ }
-+ }
-+}
-diff -Naurp mesa-20.2.1-orig/src/glx/xdemos/glinfo_common.h mesa-20.2.1/src/glx/xdemos/glinfo_common.h
---- mesa-20.2.1-orig/src/glx/xdemos/glinfo_common.h 1969-12-31 18:00:00.000000000 -0600
-+++ mesa-20.2.1/src/glx/xdemos/glinfo_common.h 2020-10-15 23:06:45.826695773 -0500
-@@ -0,0 +1,142 @@
-+/*
-+ * Copyright (C) 1999-2014 Brian Paul All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+
-+/**
-+ * Common code shared by glxinfo and wglinfo.
-+ */
-+
-+#ifndef GLINFO_COMMON_H
-+#define GLINFO_COMMON_H
-+
-+
-+#ifdef _WIN32
-+/* GL/glext.h is not commonly available on Windows. */
-+#include <GL/glew.h>
-+#else
-+#include <GL/gl.h>
-+#include <GL/glext.h>
-+#endif
-+
-+typedef void (APIENTRY * GETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef const GLubyte *(APIENTRY * GETSTRINGIPROC) (GLenum name, GLuint index);
-+typedef void (APIENTRY * GETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+
-+
-+/**
-+ * Ext functions needed in common code but must be provided by
-+ * glxinfo or wglinfo.
-+ */
-+struct ext_functions
-+{
-+ GETPROGRAMIVARBPROC GetProgramivARB;
-+ GETSTRINGIPROC GetStringi;
-+ GETCONVOLUTIONPARAMETERIVPROC GetConvolutionParameteriv;
-+};
-+
-+
-+#define ELEMENTS(array) (sizeof(array) / sizeof(array[0]))
-+
-+
-+struct bit_info
-+{
-+ int bit;
-+ const char *name;
-+};
-+
-+
-+typedef enum
-+{
-+ Normal,
-+ Wide,
-+ Verbose,
-+ Brief
-+} InfoMode;
-+
-+
-+struct options
-+{
-+ InfoMode mode;
-+ GLboolean findBest;
-+ GLboolean limits;
-+ GLboolean singleLine;
-+ /* GLX only */
-+ char *displayName;
-+ GLboolean allowDirect;
-+};
-+
-+
-+/** list of known OpenGL versions */
-+static const struct { int major, minor; } gl_versions[] = {
-+ {4, 5},
-+ {4, 4},
-+ {4, 3},
-+ {4, 2},
-+ {4, 1},
-+ {4, 0},
-+
-+ {3, 3},
-+ {3, 2},
-+ {3, 1},
-+ {3, 0},
-+
-+ {2, 1},
-+ {2, 0},
-+
-+ {1, 5},
-+ {1, 4},
-+ {1, 3},
-+ {1, 2},
-+ {1, 1},
-+ {1, 0},
-+
-+ {0, 0} /* end of list */
-+};
-+
-+
-+void
-+print_extension_list(const char *ext, GLboolean singleLine);
-+
-+char *
-+build_core_profile_extension_list(const struct ext_functions *extfuncs);
-+
-+GLboolean
-+extension_supported(const char *ext, const char *extensionsList);
-+
-+void
-+print_limits(const char *extensions, const char *oglstring, int version,
-+ const struct ext_functions *extfuncs);
-+
-+const char *
-+bitmask_to_string(const struct bit_info bits[], int numBits, int mask);
-+
-+const char *
-+profile_mask_string(int mask);
-+
-+const char *
-+context_flags_string(int mask);
-+
-+
-+void
-+parse_args(int argc, char *argv[], struct options *options);
-+
-+
-+#endif /* GLINFO_COMMON_H */
-diff -Naurp mesa-20.2.1-orig/src/glx/xdemos/glxgears.1 mesa-20.2.1/src/glx/xdemos/glxgears.1
---- mesa-20.2.1-orig/src/glx/xdemos/glxgears.1 1969-12-31 18:00:00.000000000 -0600
-+++ mesa-20.2.1/src/glx/xdemos/glxgears.1 2020-10-15 23:06:45.826695773 -0500
-@@ -0,0 +1,37 @@
-+.TH glxgears 1 "2006-11-29"
-+.SH NAME
-+glxgears \- ``gears'' demo for GLX
-+.SH SYNOPSIS
-+.B glxgears
-+.RI [ options ]
-+.SH DESCRIPTION
-+The \fIglxgears\fP program is a port of the ``gears'' demo to GLX. It displays
-+a set of rotating gears and prints out the frame rate at regular intervals. It
-+has become quite popular as basic benchmarking tool.
-+.SH OPTIONS
-+.TP 8
-+.B \-display \fIdisplay\fP
-+Specify which X display to run on.
-+.TP 8
-+.B \-stereo
-+Use a stereo enabled GLX visual.
-+.TP 8
-+.B \-samples \fIN\fP
-+Run in multisample mode with at least N samples.
-+.TP 8
-+.B \-fullscreen
-+Run in fullscreen mode.
-+.TP 8
-+.B \-info
-+Display OpenGL renderer information.
-+.TP 8
-+.B \-geometry \fIWxH+X+Y\fP
-+Window geometry.
-+.SH AUTHOR
-+glxgears was written by Brian Paul <brian.paul@tungstengraphics.com>.
-+.PP
-+This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
-+Debian project and updated by Fernando de Oliveira <famobr at yahoo dot
-+com dot br>, for the Linux From Scratch (LFS) project (but may be used by
-+others).
-+
-diff -Naurp mesa-20.2.1-orig/src/glx/xdemos/glxgears.c mesa-20.2.1/src/glx/xdemos/glxgears.c
---- mesa-20.2.1-orig/src/glx/xdemos/glxgears.c 1969-12-31 18:00:00.000000000 -0600
-+++ mesa-20.2.1/src/glx/xdemos/glxgears.c 2020-10-15 23:06:45.826695773 -0500
-@@ -0,0 +1,809 @@
-+/*
-+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+/*
-+ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
-+ * Port by Brian Paul 23 March 2001
-+ *
-+ * See usage() below for command line options.
-+ */
-+
-+
-+#include <math.h>
-+#include <stdlib.h>
-+#include <stdio.h>
-+#include <string.h>
-+#include <X11/Xlib.h>
-+#include <X11/keysym.h>
-+#include <GL/gl.h>
-+#include <GL/glx.h>
-+#include <GL/glxext.h>
-+
-+#ifndef GLX_MESA_swap_control
-+#define GLX_MESA_swap_control 1
-+typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
-+#endif
-+
-+
-+#define BENCHMARK
-+
-+#ifdef BENCHMARK
-+
-+/* XXX this probably isn't very portable */
-+
-+#include <sys/time.h>
-+#include <unistd.h>
-+
-+/* return current time (in seconds) */
-+static double
-+current_time(void)
-+{
-+ struct timeval tv;
-+#ifdef __VMS
-+ (void) gettimeofday(&tv, NULL );
-+#else
-+ struct timezone tz;
-+ (void) gettimeofday(&tv, &tz);
-+#endif
-+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
-+}
-+
-+#else /*BENCHMARK*/
-+
-+/* dummy */
-+static double
-+current_time(void)
-+{
-+ /* update this function for other platforms! */
-+ static double t = 0.0;
-+ static int warn = 1;
-+ if (warn) {
-+ fprintf(stderr, "Warning: current_time() not implemented!!\n");
-+ warn = 0;
-+ }
-+ return t += 1.0;
-+}
-+
-+#endif /*BENCHMARK*/
-+
-+
-+
-+#ifndef M_PI
-+#define M_PI 3.14159265
-+#endif
-+
-+
-+/** Event handler results: */
-+#define NOP 0
-+#define EXIT 1
-+#define DRAW 2
-+
-+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-+static GLint gear1, gear2, gear3;
-+static GLfloat angle = 0.0;
-+
-+static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
-+static GLboolean stereo = GL_FALSE; /* Enable stereo. */
-+static GLint samples = 0; /* Choose visual with at least N samples. */
-+static GLboolean animate = GL_TRUE; /* Animation */
-+static GLfloat eyesep = 5.0; /* Eye separation. */
-+static GLfloat fix_point = 40.0; /* Fixation point distance. */
-+static GLfloat left, right, asp; /* Stereo frustum params. */
-+
-+
-+/*
-+ *
-+ * Draw a gear wheel. You'll probably want to call this function when
-+ * building a display list since we do a lot of trig here.
-+ *
-+ * Input: inner_radius - radius of hole at center
-+ * outer_radius - radius at center of teeth
-+ * width - width of gear
-+ * teeth - number of teeth
-+ * tooth_depth - depth of tooth
-+ */
-+static void
-+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
-+ GLint teeth, GLfloat tooth_depth)
-+{
-+ GLint i;
-+ GLfloat r0, r1, r2;
-+ GLfloat angle, da;
-+ GLfloat u, v, len;
-+
-+ r0 = inner_radius;
-+ r1 = outer_radius - tooth_depth / 2.0;
-+ r2 = outer_radius + tooth_depth / 2.0;
-+
-+ da = 2.0 * M_PI / teeth / 4.0;
-+
-+ glShadeModel(GL_FLAT);
-+
-+ glNormal3f(0.0, 0.0, 1.0);
-+
-+ /* draw front face */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i <= teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-+ if (i < teeth) {
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ width * 0.5);
-+ }
-+ }
-+ glEnd();
-+
-+ /* draw front sides of teeth */
-+ glBegin(GL_QUADS);
-+ da = 2.0 * M_PI / teeth / 4.0;
-+ for (i = 0; i < teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ width * 0.5);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ width * 0.5);
-+ }
-+ glEnd();
-+
-+ glNormal3f(0.0, 0.0, -1.0);
-+
-+ /* draw back face */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i <= teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-+ if (i < teeth) {
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ -width * 0.5);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-+ }
-+ }
-+ glEnd();
-+
-+ /* draw back sides of teeth */
-+ glBegin(GL_QUADS);
-+ da = 2.0 * M_PI / teeth / 4.0;
-+ for (i = 0; i < teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ -width * 0.5);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ -width * 0.5);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-+ }
-+ glEnd();
-+
-+ /* draw outward faces of teeth */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i < teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-+ u = r2 * cos(angle + da) - r1 * cos(angle);
-+ v = r2 * sin(angle + da) - r1 * sin(angle);
-+ len = sqrt(u * u + v * v);
-+ u /= len;
-+ v /= len;
-+ glNormal3f(v, -u, 0.0);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
-+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
-+ glNormal3f(cos(angle), sin(angle), 0.0);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ width * 0.5);
-+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-+ -width * 0.5);
-+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
-+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
-+ glNormal3f(v, -u, 0.0);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ width * 0.5);
-+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-+ -width * 0.5);
-+ glNormal3f(cos(angle), sin(angle), 0.0);
-+ }
-+
-+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
-+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-+
-+ glEnd();
-+
-+ glShadeModel(GL_SMOOTH);
-+
-+ /* draw inside radius cylinder */
-+ glBegin(GL_QUAD_STRIP);
-+ for (i = 0; i <= teeth; i++) {
-+ angle = i * 2.0 * M_PI / teeth;
-+ glNormal3f(-cos(angle), -sin(angle), 0.0);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-+ }
-+ glEnd();
-+}
-+
-+
-+static void
-+draw(void)
-+{
-+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-+
-+ glPushMatrix();
-+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
-+ glRotatef(view_roty, 0.0, 1.0, 0.0);
-+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
-+
-+ glPushMatrix();
-+ glTranslatef(-3.0, -2.0, 0.0);
-+ glRotatef(angle, 0.0, 0.0, 1.0);
-+ glCallList(gear1);
-+ glPopMatrix();
-+
-+ glPushMatrix();
-+ glTranslatef(3.1, -2.0, 0.0);
-+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
-+ glCallList(gear2);
-+ glPopMatrix();
-+
-+ glPushMatrix();
-+ glTranslatef(-3.1, 4.2, 0.0);
-+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
-+ glCallList(gear3);
-+ glPopMatrix();
-+
-+ glPopMatrix();
-+}
-+
-+
-+static void
-+draw_gears(void)
-+{
-+ if (stereo) {
-+ /* First left eye. */
-+ glDrawBuffer(GL_BACK_LEFT);
-+
-+ glMatrixMode(GL_PROJECTION);
-+ glLoadIdentity();
-+ glFrustum(left, right, -asp, asp, 5.0, 60.0);
-+
-+ glMatrixMode(GL_MODELVIEW);
-+
-+ glPushMatrix();
-+ glTranslated(+0.5 * eyesep, 0.0, 0.0);
-+ draw();
-+ glPopMatrix();
-+
-+ /* Then right eye. */
-+ glDrawBuffer(GL_BACK_RIGHT);
-+
-+ glMatrixMode(GL_PROJECTION);
-+ glLoadIdentity();
-+ glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
-+
-+ glMatrixMode(GL_MODELVIEW);
-+
-+ glPushMatrix();
-+ glTranslated(-0.5 * eyesep, 0.0, 0.0);
-+ draw();
-+ glPopMatrix();
-+ }
-+ else {
-+ draw();
-+ }
-+}
-+
-+
-+/** Draw single frame, do SwapBuffers, compute FPS */
-+static void
-+draw_frame(Display *dpy, Window win)
-+{
-+ static int frames = 0;
-+ static double tRot0 = -1.0, tRate0 = -1.0;
-+ double dt, t = current_time();
-+
-+ if (tRot0 < 0.0)
-+ tRot0 = t;
-+ dt = t - tRot0;
-+ tRot0 = t;
-+
-+ if (animate) {
-+ /* advance rotation for next frame */
-+ angle += 70.0 * dt; /* 70 degrees per second */
-+ if (angle > 3600.0)
-+ angle -= 3600.0;
-+ }
-+
-+ draw_gears();
-+ glXSwapBuffers(dpy, win);
-+
-+ frames++;
-+
-+ if (tRate0 < 0.0)
-+ tRate0 = t;
-+ if (t - tRate0 >= 5.0) {
-+ GLfloat seconds = t - tRate0;
-+ GLfloat fps = frames / seconds;
-+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
-+ fps);
-+ fflush(stdout);
-+ tRate0 = t;
-+ frames = 0;
-+ }
-+}
-+
-+
-+/* new window size or exposure */
-+static void
-+reshape(int width, int height)
-+{
-+ glViewport(0, 0, (GLint) width, (GLint) height);
-+
-+ if (stereo) {
-+ GLfloat w;
-+
-+ asp = (GLfloat) height / (GLfloat) width;
-+ w = fix_point * (1.0 / 5.0);
-+
-+ left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
-+ right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
-+ }
-+ else {
-+ GLfloat h = (GLfloat) height / (GLfloat) width;
-+
-+ glMatrixMode(GL_PROJECTION);
-+ glLoadIdentity();
-+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
-+ }
-+
-+ glMatrixMode(GL_MODELVIEW);
-+ glLoadIdentity();
-+ glTranslatef(0.0, 0.0, -40.0);
-+}
-+
-+
-+
-+static void
-+init(void)
-+{
-+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
-+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
-+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
-+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
-+
-+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
-+ glEnable(GL_CULL_FACE);
-+ glEnable(GL_LIGHTING);
-+ glEnable(GL_LIGHT0);
-+ glEnable(GL_DEPTH_TEST);
-+
-+ /* make the gears */
-+ gear1 = glGenLists(1);
-+ glNewList(gear1, GL_COMPILE);
-+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
-+ gear(1.0, 4.0, 1.0, 20, 0.7);
-+ glEndList();
-+
-+ gear2 = glGenLists(1);
-+ glNewList(gear2, GL_COMPILE);
-+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
-+ gear(0.5, 2.0, 2.0, 10, 0.7);
-+ glEndList();
-+
-+ gear3 = glGenLists(1);
-+ glNewList(gear3, GL_COMPILE);
-+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
-+ gear(1.3, 2.0, 0.5, 10, 0.7);
-+ glEndList();
-+
-+ glEnable(GL_NORMALIZE);
-+}
-+
-+
-+/**
-+ * Remove window border/decorations.
-+ */
-+static void
-+no_border( Display *dpy, Window w)
-+{
-+ static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
-+ static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;
-+
-+ typedef struct
-+ {
-+ unsigned long flags;
-+ unsigned long functions;
-+ unsigned long decorations;
-+ long inputMode;
-+ unsigned long status;
-+ } PropMotifWmHints;
-+
-+ PropMotifWmHints motif_hints;
-+ Atom prop, proptype;
-+ unsigned long flags = 0;
-+
-+ /* setup the property */
-+ motif_hints.flags = MWM_HINTS_DECORATIONS;
-+ motif_hints.decorations = flags;
-+
-+ /* get the atom for the property */
-+ prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
-+ if (!prop) {
-+ /* something went wrong! */
-+ return;
-+ }
-+
-+ /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
-+ proptype = prop;
-+
-+ XChangeProperty( dpy, w, /* display, window */
-+ prop, proptype, /* property, type */
-+ 32, /* format: 32-bit datums */
-+ PropModeReplace, /* mode */
-+ (unsigned char *) &motif_hints, /* data */
-+ PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */
-+ );
-+}
-+
-+
-+/*
-+ * Create an RGB, double-buffered window.
-+ * Return the window and context handles.
-+ */
-+static void
-+make_window( Display *dpy, const char *name,
-+ int x, int y, int width, int height,
-+ Window *winRet, GLXContext *ctxRet, VisualID *visRet)
-+{
-+ int attribs[64];
-+ int i = 0;
-+
-+ int scrnum;
-+ XSetWindowAttributes attr;
-+ unsigned long mask;
-+ Window root;
-+ Window win;
-+ GLXContext ctx;
-+ XVisualInfo *visinfo;
-+
-+ /* Singleton attributes. */
-+ attribs[i++] = GLX_RGBA;
-+ attribs[i++] = GLX_DOUBLEBUFFER;
-+ if (stereo)
-+ attribs[i++] = GLX_STEREO;
-+
-+ /* Key/value attributes. */
-+ attribs[i++] = GLX_RED_SIZE;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_GREEN_SIZE;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_BLUE_SIZE;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_DEPTH_SIZE;
-+ attribs[i++] = 1;
-+ if (samples > 0) {
-+ attribs[i++] = GLX_SAMPLE_BUFFERS;
-+ attribs[i++] = 1;
-+ attribs[i++] = GLX_SAMPLES;
-+ attribs[i++] = samples;
-+ }
-+
-+ attribs[i++] = None;
-+
-+ scrnum = DefaultScreen( dpy );
-+ root = RootWindow( dpy, scrnum );
-+
-+ visinfo = glXChooseVisual(dpy, scrnum, attribs);
-+ if (!visinfo) {
-+ printf("Error: couldn't get an RGB, Double-buffered");
-+ if (stereo)
-+ printf(", Stereo");
-+ if (samples > 0)
-+ printf(", Multisample");
-+ printf(" visual\n");
-+ exit(1);
-+ }
-+
-+ /* window attributes */
-+ attr.background_pixel = 0;
-+ attr.border_pixel = 0;
-+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
-+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
-+ /* XXX this is a bad way to get a borderless window! */
-+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-+
-+ win = XCreateWindow( dpy, root, x, y, width, height,
-+ 0, visinfo->depth, InputOutput,
-+ visinfo->visual, mask, &attr );
-+
-+ if (fullscreen)
-+ no_border(dpy, win);
-+
-+ /* set hints and properties */
-+ {
-+ XSizeHints sizehints;
-+ sizehints.x = x;
-+ sizehints.y = y;
-+ sizehints.width = width;
-+ sizehints.height = height;
-+ sizehints.flags = USSize | USPosition;
-+ XSetNormalHints(dpy, win, &sizehints);
-+ XSetStandardProperties(dpy, win, name, name,
-+ None, (char **)NULL, 0, &sizehints);
-+ }
-+
-+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
-+ if (!ctx) {
-+ printf("Error: glXCreateContext failed\n");
-+ exit(1);
-+ }
-+
-+ *winRet = win;
-+ *ctxRet = ctx;
-+ *visRet = visinfo->visualid;
-+
-+ XFree(visinfo);
-+}
-+
-+
-+/**
-+ * Determine whether or not a GLX extension is supported.
-+ */
-+static int
-+is_glx_extension_supported(Display *dpy, const char *query)
-+{
-+ const int scrnum = DefaultScreen(dpy);
-+ const char *glx_extensions = NULL;
-+ const size_t len = strlen(query);
-+ const char *ptr;
-+
-+ if (glx_extensions == NULL) {
-+ glx_extensions = glXQueryExtensionsString(dpy, scrnum);
-+ }
-+
-+ ptr = strstr(glx_extensions, query);
-+ return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
-+}
-+
-+
-+/**
-+ * Attempt to determine whether or not the display is synched to vblank.
-+ */
-+static void
-+query_vsync(Display *dpy, GLXDrawable drawable)
-+{
-+ int interval = 0;
-+
-+#if defined(GLX_EXT_swap_control)
-+ if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) {
-+ unsigned int tmp = -1;
-+ glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp);
-+ interval = tmp;
-+ } else
-+#endif
-+ if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
-+ PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
-+ (PFNGLXGETSWAPINTERVALMESAPROC)
-+ glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");
-+
-+ interval = (*pglXGetSwapIntervalMESA)();
-+ } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) {
-+ /* The default swap interval with this extension is 1. Assume that it
-+ * is set to the default.
-+ *
-+ * Many Mesa-based drivers default to 0, but all of these drivers also
-+ * export GLX_MESA_swap_control. In that case, this branch will never
-+ * be taken, and the correct result should be reported.
-+ */
-+ interval = 1;
-+ }
-+
-+
-+ if (interval > 0) {
-+ printf("Running synchronized to the vertical refresh. The framerate should be\n");
-+ if (interval == 1) {
-+ printf("approximately the same as the monitor refresh rate.\n");
-+ } else if (interval > 1) {
-+ printf("approximately 1/%d the monitor refresh rate.\n",
-+ interval);
-+ }
-+ }
-+}
-+
-+/**
-+ * Handle one X event.
-+ * \return NOP, EXIT or DRAW
-+ */
-+static int
-+handle_event(Display *dpy, Window win, XEvent *event)
-+{
-+ (void) dpy;
-+ (void) win;
-+
-+ switch (event->type) {
-+ case Expose:
-+ return DRAW;
-+ case ConfigureNotify:
-+ reshape(event->xconfigure.width, event->xconfigure.height);
-+ break;
-+ case KeyPress:
-+ {
-+ char buffer[10];
-+ int code;
-+ code = XLookupKeysym(&event->xkey, 0);
-+ if (code == XK_Left) {
-+ view_roty += 5.0;
-+ }
-+ else if (code == XK_Right) {
-+ view_roty -= 5.0;
-+ }
-+ else if (code == XK_Up) {
-+ view_rotx += 5.0;
-+ }
-+ else if (code == XK_Down) {
-+ view_rotx -= 5.0;
-+ }
-+ else {
-+ XLookupString(&event->xkey, buffer, sizeof(buffer),
-+ NULL, NULL);
-+ if (buffer[0] == 27) {
-+ /* escape */
-+ return EXIT;
-+ }
-+ else if (buffer[0] == 'a' || buffer[0] == 'A') {
-+ animate = !animate;
-+ }
-+ }
-+ return DRAW;
-+ }
-+ }
-+ return NOP;
-+}
-+
-+
-+static void
-+event_loop(Display *dpy, Window win)
-+{
-+ while (1) {
-+ int op;
-+ while (!animate || XPending(dpy) > 0) {
-+ XEvent event;
-+ XNextEvent(dpy, &event);
-+ op = handle_event(dpy, win, &event);
-+ if (op == EXIT)
-+ return;
-+ else if (op == DRAW)
-+ break;
-+ }
-+
-+ draw_frame(dpy, win);
-+ }
-+}
-+
-+
-+static void
-+usage(void)
-+{
-+ printf("Usage:\n");
-+ printf(" -display <displayname> set the display to run on\n");
-+ printf(" -stereo run in stereo mode\n");
-+ printf(" -samples N run in multisample mode with at least N samples\n");
-+ printf(" -fullscreen run in fullscreen mode\n");
-+ printf(" -info display OpenGL renderer info\n");
-+ printf(" -geometry WxH+X+Y window geometry\n");
-+}
-+
-+
-+int
-+main(int argc, char *argv[])
-+{
-+ unsigned int winWidth = 300, winHeight = 300;
-+ int x = 0, y = 0;
-+ Display *dpy;
-+ Window win;
-+ GLXContext ctx;
-+ char *dpyName = NULL;
-+ GLboolean printInfo = GL_FALSE;
-+ VisualID visId;
-+ int i;
-+
-+ for (i = 1; i < argc; i++) {
-+ if (strcmp(argv[i], "-display") == 0) {
-+ dpyName = argv[i+1];
-+ i++;
-+ }
-+ else if (strcmp(argv[i], "-info") == 0) {
-+ printInfo = GL_TRUE;
-+ }
-+ else if (strcmp(argv[i], "-stereo") == 0) {
-+ stereo = GL_TRUE;
-+ }
-+ else if (i < argc-1 && strcmp(argv[i], "-samples") == 0) {
-+ samples = strtod(argv[i+1], NULL );
-+ ++i;
-+ }
-+ else if (strcmp(argv[i], "-fullscreen") == 0) {
-+ fullscreen = GL_TRUE;
-+ }
-+ else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) {
-+ XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight);
-+ i++;
-+ }
-+ else {
-+ usage();
-+ return -1;
-+ }
-+ }
-+
-+ dpy = XOpenDisplay(dpyName);
-+ if (!dpy) {
-+ printf("Error: couldn't open display %s\n",
-+ dpyName ? dpyName : getenv("DISPLAY"));
-+ return -1;
-+ }
-+
-+ if (fullscreen) {
-+ int scrnum = DefaultScreen(dpy);
-+
-+ x = 0; y = 0;
-+ winWidth = DisplayWidth(dpy, scrnum);
-+ winHeight = DisplayHeight(dpy, scrnum);
-+ }
-+
-+ make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx, &visId);
-+ XMapWindow(dpy, win);
-+ glXMakeCurrent(dpy, win, ctx);
-+ query_vsync(dpy, win);
-+
-+ if (printInfo) {
-+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
-+ printf("VisualID %d, 0x%x\n", (int) visId, (int) visId);
-+ }
-+
-+ init();
-+
-+ /* Set initial projection/viewing transformation.
-+ * We can't be sure we'll get a ConfigureNotify event when the window
-+ * first appears.
-+ */
-+ reshape(winWidth, winHeight);
-+
-+ event_loop(dpy, win);
-+
-+ glDeleteLists(gear1, 1);
-+ glDeleteLists(gear2, 1);
-+ glDeleteLists(gear3, 1);
-+ glXMakeCurrent(dpy, None, NULL);
-+ glXDestroyContext(dpy, ctx);
-+ XDestroyWindow(dpy, win);
-+ XCloseDisplay(dpy);
-+
-+ return 0;
-+}
-diff -Naurp mesa-20.2.1-orig/src/glx/xdemos/glxinfo.1 mesa-20.2.1/src/glx/xdemos/glxinfo.1
---- mesa-20.2.1-orig/src/glx/xdemos/glxinfo.1 1969-12-31 18:00:00.000000000 -0600
-+++ mesa-20.2.1/src/glx/xdemos/glxinfo.1 2020-10-15 23:06:45.826695773 -0500
-@@ -0,0 +1,46 @@
-+.TH glxinfo 1 "2006-11-29"
-+.SH NAME
-+glxinfo \- show information about the GLX implementation
-+.SH SYNOPSIS
-+.B glxinfo
-+.RI [ options ]
-+.SH DESCRIPTION
-+The \fIglxinfo\fP program shows information about the OpenGL and GLX
-+implementations running on a given X display.
-+.PP
-+The information includes details about the server- and client-side GLX
-+implementation, the OpenGL and GLU implementations as well as a list
-+of available GLX visuals.
-+.SH OPTIONS
-+.TP 8
-+.B \-v
-+Print visuals info in verbose form.
-+.TP 8
-+.B \-t
-+Print verbose table.
-+.TP 8
-+.B \-display \fIdisplay\fP
-+Specify the X display to interrogate.
-+.TP 8
-+.B \-h
-+Print usage information.
-+.TP 8
-+.B \-i
-+Force an indirect rendering context.
-+.TP 8
-+.B \-b
-+Find the "best" visual and print its number.
-+.TP 8
-+.B \-l
-+Print interesting OpenGL limits.
-+.TP 8
-+.B \-s
-+Print a single extension per line.
-+.SH AUTHOR
-+glxinfo was written by Brian Paul <brian.paul@tungstengraphics.com>.
-+.PP
-+This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
-+Debian project and updated by Fernando de Oliveira <famobr at yahoo dot
-+com dot br>, for the Linux From Scratch (LFS) project (but may be used by
-+others).
-+
-diff -Naurp mesa-20.2.1-orig/src/glx/xdemos/glxinfo.c mesa-20.2.1/src/glx/xdemos/glxinfo.c
---- mesa-20.2.1-orig/src/glx/xdemos/glxinfo.c 1969-12-31 18:00:00.000000000 -0600
-+++ mesa-20.2.1/src/glx/xdemos/glxinfo.c 2020-10-15 23:06:45.826695773 -0500
-@@ -0,0 +1,1281 @@
-+/*
-+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+
-+/*
-+ * This program is a work-alike of the IRIX glxinfo program.
-+ * Command line options:
-+ * -t print wide table
-+ * -v print verbose information
-+ * -display DisplayName specify the X display to interogate
-+ * -B brief, print only the basics
-+ * -b only print ID of "best" visual on screen 0
-+ * -i use indirect rendering connection only
-+ * -l print interesting OpenGL limits (added 5 Sep 2002)
-+ *
-+ * Brian Paul 26 January 2000
-+ */
-+
-+#define GLX_GLXEXT_PROTOTYPES
-+#define GL_GLEXT_PROTOTYPES
-+
-+#include <assert.h>
-+#include <X11/Xlib.h>
-+#include <X11/Xutil.h>
-+#include <GL/gl.h>
-+#include <GL/glx.h>
-+#include <stdio.h>
-+#include <string.h>
-+#include <stdlib.h>
-+#include "glinfo_common.h"
-+
-+
-+#ifndef GLX_NONE_EXT
-+#define GLX_NONE_EXT 0x8000
-+#endif
-+
-+#ifndef GLX_TRANSPARENT_RGB
-+#define GLX_TRANSPARENT_RGB 0x8008
-+#endif
-+
-+#ifndef GLX_RGBA_BIT
-+#define GLX_RGBA_BIT 0x00000001
-+#endif
-+
-+#ifndef GLX_COLOR_INDEX_BIT
-+#define GLX_COLOR_INDEX_BIT 0x00000002
-+#endif
-+
-+
-+struct visual_attribs
-+{
-+ /* X visual attribs */
-+ int id; /* May be visual ID or FBConfig ID */
-+ int vis_id; /* Visual ID. Only set for FBConfigs */
-+ int klass;
-+ int depth;
-+ int redMask, greenMask, blueMask;
-+ int colormapSize;
-+ int bitsPerRGB;
-+
-+ /* GL visual attribs */
-+ int supportsGL;
-+ int drawableType;
-+ int transparentType;
-+ int transparentRedValue;
-+ int transparentGreenValue;
-+ int transparentBlueValue;
-+ int transparentAlphaValue;
-+ int transparentIndexValue;
-+ int bufferSize;
-+ int level;
-+ int render_type;
-+ int doubleBuffer;
-+ int stereo;
-+ int auxBuffers;
-+ int redSize, greenSize, blueSize, alphaSize;
-+ int depthSize;
-+ int stencilSize;
-+ int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
-+ int numSamples, numMultisample;
-+ int visualCaveat;
-+ int floatComponents;
-+ int packedfloatComponents;
-+ int srgb;
-+};
-+
-+
-+/**
-+ * Version of the context that was created
-+ *
-+ * 20, 21, 30, 31, 32, etc.
-+ */
-+static int version;
-+
-+/**
-+ * GL Error checking/warning.
-+ */
-+static void
-+CheckError(int line)
-+{
-+ int n;
-+ n = glGetError();
-+ if (n)
-+ printf("Warning: GL error 0x%x at line %d\n", n, line);
-+}
-+
-+
-+static void
-+print_display_info(Display *dpy)
-+{
-+ printf("name of display: %s\n", DisplayString(dpy));
-+}
-+
-+
-+/**
-+ * Choose a simple FB Config.
-+ */
-+static GLXFBConfig *
-+choose_fb_config(Display *dpy, int scrnum)
-+{
-+ int fbAttribSingle[] = {
-+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DOUBLEBUFFER, False,
-+ None };
-+ int fbAttribDouble[] = {
-+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DOUBLEBUFFER, True,
-+ None };
-+ GLXFBConfig *configs;
-+ int nConfigs;
-+
-+ configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs);
-+ if (!configs)
-+ configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs);
-+
-+ return configs;
-+}
-+
-+
-+static Bool CreateContextErrorFlag;
-+
-+static int
-+create_context_error_handler(Display *dpy, XErrorEvent *error)
-+{
-+ (void) dpy;
-+ (void) error->error_code;
-+ CreateContextErrorFlag = True;
-+ return 0;
-+}
-+
-+
-+/**
-+ * Try to create a GLX context of the given version with flags/options.
-+ * Note: A version number is required in order to get a core profile
-+ * (at least w/ NVIDIA).
-+ */
-+static GLXContext
-+create_context_flags(Display *dpy, GLXFBConfig fbconfig, int major, int minor,
-+ int contextFlags, int profileMask, Bool direct)
-+{
-+#ifdef GLX_ARB_create_context
-+ static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB_func = 0;
-+ static Bool firstCall = True;
-+ int (*old_handler)(Display *, XErrorEvent *);
-+ GLXContext context;
-+ int attribs[20];
-+ int n = 0;
-+
-+ if (firstCall) {
-+ /* See if we have GLX_ARB_create_context_profile and get pointer to
-+ * glXCreateContextAttribsARB() function.
-+ */
-+ const char *glxExt = glXQueryExtensionsString(dpy, 0);
-+ if (extension_supported("GLX_ARB_create_context_profile", glxExt)) {
-+ glXCreateContextAttribsARB_func = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
-+ glXGetProcAddress((const GLubyte *) "glXCreateContextAttribsARB");
-+ }
-+ firstCall = False;
-+ }
-+
-+ if (!glXCreateContextAttribsARB_func)
-+ return 0;
-+
-+ /* setup attribute array */
-+ if (major) {
-+ attribs[n++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
-+ attribs[n++] = major;
-+ attribs[n++] = GLX_CONTEXT_MINOR_VERSION_ARB;
-+ attribs[n++] = minor;
-+ }
-+ if (contextFlags) {
-+ attribs[n++] = GLX_CONTEXT_FLAGS_ARB;
-+ attribs[n++] = contextFlags;
-+ }
-+#ifdef GLX_ARB_create_context_profile
-+ if (profileMask) {
-+ attribs[n++] = GLX_CONTEXT_PROFILE_MASK_ARB;
-+ attribs[n++] = profileMask;
-+ }
-+#endif
-+ attribs[n++] = 0;
-+
-+ /* install X error handler */
-+ old_handler = XSetErrorHandler(create_context_error_handler);
-+ CreateContextErrorFlag = False;
-+
-+ /* try creating context */
-+ context = glXCreateContextAttribsARB_func(dpy,
-+ fbconfig,
-+ 0, /* share_context */
-+ direct,
-+ attribs);
-+
-+ /* restore error handler */
-+ XSetErrorHandler(old_handler);
-+
-+ if (CreateContextErrorFlag)
-+ context = 0;
-+
-+ if (context && direct) {
-+ if (!glXIsDirect(dpy, context)) {
-+ glXDestroyContext(dpy, context);
-+ return 0;
-+ }
-+ }
-+
-+ return context;
-+#else
-+ return 0;
-+#endif
-+}
-+
-+
-+/**
-+ * Try to create a GLX context of the newest version.
-+ */
-+static GLXContext
-+create_context_with_config(Display *dpy, GLXFBConfig config,
-+ Bool coreProfile, Bool es2Profile, Bool direct)
-+{
-+ GLXContext ctx = 0;
-+
-+ if (coreProfile) {
-+ /* Try to create a core profile, starting with the newest version of
-+ * GL that we're aware of. If we don't specify the version
-+ */
-+ int i;
-+ for (i = 0; gl_versions[i].major > 0; i++) {
-+ /* don't bother below GL 3.0 */
-+ if (gl_versions[i].major == 3 &&
-+ gl_versions[i].minor == 0)
-+ return 0;
-+ ctx = create_context_flags(dpy, config,
-+ gl_versions[i].major,
-+ gl_versions[i].minor,
-+ 0x0,
-+ GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
-+ direct);
-+ if (ctx)
-+ return ctx;
-+ }
-+ /* couldn't get core profile context */
-+ return 0;
-+ }
-+
-+ if (es2Profile) {
-+#ifdef GLX_CONTEXT_ES2_PROFILE_BIT_EXT
-+ if (extension_supported("GLX_EXT_create_context_es2_profile",
-+ glXQueryExtensionsString(dpy, 0))) {
-+ ctx = create_context_flags(dpy, config, 2, 0, 0x0,
-+ GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
-+ direct);
-+ return ctx;
-+ }
-+#endif
-+ return 0;
-+ }
-+
-+ /* GLX should return a context of the latest GL version that supports
-+ * the full profile.
-+ */
-+ ctx = glXCreateNewContext(dpy, config, GLX_RGBA_TYPE, NULL, direct);
-+
-+ /* make sure the context is direct, if direct was requested */
-+ if (ctx && direct) {
-+ if (!glXIsDirect(dpy, ctx)) {
-+ glXDestroyContext(dpy, ctx);
-+ return 0;
-+ }
-+ }
-+
-+ return ctx;
-+}
-+
-+
-+static XVisualInfo *
-+choose_xvisinfo(Display *dpy, int scrnum)
-+{
-+ int attribSingle[] = {
-+ GLX_RGBA,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ None };
-+ int attribDouble[] = {
-+ GLX_RGBA,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DOUBLEBUFFER,
-+ None };
-+ XVisualInfo *visinfo;
-+
-+ visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
-+ if (!visinfo)
-+ visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
-+
-+ return visinfo;
-+}
-+
-+
-+static void
-+query_renderer(void)
-+{
-+#ifdef GLX_MESA_query_renderer
-+ PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC queryInteger;
-+ PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC queryString;
-+ unsigned int v[3];
-+
-+ queryInteger = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)
-+ glXGetProcAddressARB((const GLubyte *)
-+ "glXQueryCurrentRendererIntegerMESA");
-+ queryString = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)
-+ glXGetProcAddressARB((const GLubyte *)
-+ "glXQueryCurrentRendererStringMESA");
-+
-+ printf("Extended renderer info (GLX_MESA_query_renderer):\n");
-+ queryInteger(GLX_RENDERER_VENDOR_ID_MESA, v);
-+ printf(" Vendor: %s (0x%x)\n",
-+ queryString(GLX_RENDERER_VENDOR_ID_MESA), *v);
-+ queryInteger(GLX_RENDERER_DEVICE_ID_MESA, v);
-+ printf(" Device: %s (0x%x)\n",
-+ queryString(GLX_RENDERER_DEVICE_ID_MESA), *v);
-+ queryInteger(GLX_RENDERER_VERSION_MESA, v);
-+ printf(" Version: %d.%d.%d\n", v[0], v[1], v[2]);
-+ queryInteger(GLX_RENDERER_ACCELERATED_MESA, v);
-+ printf(" Accelerated: %s\n", *v ? "yes" : "no");
-+ queryInteger(GLX_RENDERER_VIDEO_MEMORY_MESA, v);
-+ printf(" Video memory: %dMB\n", *v);
-+ queryInteger(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA, v);
-+ printf(" Unified memory: %s\n", *v ? "yes" : "no");
-+ queryInteger(GLX_RENDERER_PREFERRED_PROFILE_MESA, v);
-+ printf(" Preferred profile: %s (0x%x)\n",
-+ *v == GLX_CONTEXT_CORE_PROFILE_BIT_ARB ? "core" :
-+ *v == GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB ? "compat" :
-+ "unknown", *v);
-+ queryInteger(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA, v);
-+ printf(" Max core profile version: %d.%d\n", v[0], v[1]);
-+ queryInteger(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA, v);
-+ printf(" Max compat profile version: %d.%d\n", v[0], v[1]);
-+ queryInteger(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA, v);
-+ printf(" Max GLES1 profile version: %d.%d\n", v[0], v[1]);
-+ queryInteger(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA, v);
-+ printf(" Max GLES[23] profile version: %d.%d\n", v[0], v[1]);
-+#endif
-+}
-+
-+
-+static Bool
-+print_screen_info(Display *dpy, int scrnum,
-+ const struct options *opts,
-+ Bool coreProfile, Bool es2Profile, Bool limits,
-+ Bool coreWorked)
-+{
-+ Window win;
-+ XSetWindowAttributes attr;
-+ unsigned long mask;
-+ Window root;
-+ GLXContext ctx = NULL;
-+ XVisualInfo *visinfo;
-+ int width = 100, height = 100;
-+ GLXFBConfig *fbconfigs;
-+ const char *oglstring = coreProfile ? "OpenGL core profile" :
-+ es2Profile ? "OpenGL ES profile" : "OpenGL";
-+
-+ root = RootWindow(dpy, scrnum);
-+
-+ /*
-+ * Choose FBConfig or XVisualInfo and create a context.
-+ */
-+ fbconfigs = choose_fb_config(dpy, scrnum);
-+ if (fbconfigs) {
-+ ctx = create_context_with_config(dpy, fbconfigs[0],
-+ coreProfile, es2Profile,
-+ opts->allowDirect);
-+ if (!ctx && opts->allowDirect && !coreProfile) {
-+ /* try indirect */
-+ ctx = create_context_with_config(dpy, fbconfigs[0],
-+ coreProfile, es2Profile, False);
-+ }
-+
-+ visinfo = glXGetVisualFromFBConfig(dpy, fbconfigs[0]);
-+ XFree(fbconfigs);
-+ }
-+ else if (!coreProfile && !es2Profile) {
-+ visinfo = choose_xvisinfo(dpy, scrnum);
-+ if (visinfo)
-+ ctx = glXCreateContext(dpy, visinfo, NULL, opts->allowDirect);
-+ } else
-+ visinfo = NULL;
-+
-+ if (!visinfo && !coreProfile && !es2Profile) {
-+ fprintf(stderr, "Error: couldn't find RGB GLX visual or fbconfig\n");
-+ return False;
-+ }
-+
-+ if (!ctx) {
-+ if (!coreProfile && !es2Profile)
-+ fprintf(stderr, "Error: glXCreateContext failed\n");
-+ XFree(visinfo);
-+ return False;
-+ }
-+
-+ /*
-+ * Create a window so that we can just bind the context.
-+ */
-+ attr.background_pixel = 0;
-+ attr.border_pixel = 0;
-+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
-+ attr.event_mask = StructureNotifyMask | ExposureMask;
-+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-+ win = XCreateWindow(dpy, root, 0, 0, width, height,
-+ 0, visinfo->depth, InputOutput,
-+ visinfo->visual, mask, &attr);
-+
-+ if (glXMakeCurrent(dpy, win, ctx)) {
-+ const char *serverVendor = glXQueryServerString(dpy, scrnum, GLX_VENDOR);
-+ const char *serverVersion = glXQueryServerString(dpy, scrnum, GLX_VERSION);
-+ const char *serverExtensions = glXQueryServerString(dpy, scrnum, GLX_EXTENSIONS);
-+ const char *clientVendor = glXGetClientString(dpy, GLX_VENDOR);
-+ const char *clientVersion = glXGetClientString(dpy, GLX_VERSION);
-+ const char *clientExtensions = glXGetClientString(dpy, GLX_EXTENSIONS);
-+ const char *glxExtensions = glXQueryExtensionsString(dpy, scrnum);
-+ const char *glVendor = (const char *) glGetString(GL_VENDOR);
-+ const char *glRenderer = (const char *) glGetString(GL_RENDERER);
-+ const char *glVersion = (const char *) glGetString(GL_VERSION);
-+ char *glExtensions = NULL;
-+ int glxVersionMajor = 0;
-+ int glxVersionMinor = 0;
-+ char *displayName = NULL;
-+ char *colon = NULL, *period = NULL;
-+ struct ext_functions extfuncs;
-+
-+ CheckError(__LINE__);
-+
-+ /* Get some ext functions */
-+ extfuncs.GetProgramivARB = (GETPROGRAMIVARBPROC)
-+ glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
-+ extfuncs.GetStringi = (GETSTRINGIPROC)
-+ glXGetProcAddressARB((GLubyte *) "glGetStringi");
-+ extfuncs.GetConvolutionParameteriv = (GETCONVOLUTIONPARAMETERIVPROC)
-+ glXGetProcAddressARB((GLubyte *) "glGetConvolutionParameteriv");
-+
-+ if (!glXQueryVersion(dpy, & glxVersionMajor, & glxVersionMinor)) {
-+ fprintf(stderr, "Error: glXQueryVersion failed\n");
-+ exit(1);
-+ }
-+
-+ /* Get list of GL extensions */
-+ if (coreProfile && extfuncs.GetStringi)
-+ glExtensions = build_core_profile_extension_list(&extfuncs);
-+ if (!glExtensions) {
-+ coreProfile = False;
-+ glExtensions = (char *) glGetString(GL_EXTENSIONS);
-+ }
-+
-+ CheckError(__LINE__);
-+
-+ if (!coreWorked) {
-+ /* Strip the screen number from the display name, if present. */
-+ if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) {
-+ fprintf(stderr, "Error: malloc() failed\n");
-+ exit(1);
-+ }
-+ strcpy(displayName, DisplayString(dpy));
-+ colon = strrchr(displayName, ':');
-+ if (colon) {
-+ period = strchr(colon, '.');
-+ if (period)
-+ *period = '\0';
-+ }
-+
-+ printf("display: %s screen: %d\n", displayName, scrnum);
-+ free(displayName);
-+ printf("direct rendering: ");
-+ if (glXIsDirect(dpy, ctx)) {
-+ printf("Yes\n");
-+ }
-+ else {
-+ if (!opts->allowDirect) {
-+ printf("No (-i specified)\n");
-+ }
-+ else if (getenv("LIBGL_ALWAYS_INDIRECT")) {
-+ printf("No (LIBGL_ALWAYS_INDIRECT set)\n");
-+ }
-+ else {
-+ printf("No (If you want to find out why, try setting "
-+ "LIBGL_DEBUG=verbose)\n");
-+ }
-+ }
-+ if (opts->mode != Brief) {
-+ printf("server glx vendor string: %s\n", serverVendor);
-+ printf("server glx version string: %s\n", serverVersion);
-+ printf("server glx extensions:\n");
-+ print_extension_list(serverExtensions, opts->singleLine);
-+ printf("client glx vendor string: %s\n", clientVendor);
-+ printf("client glx version string: %s\n", clientVersion);
-+ printf("client glx extensions:\n");
-+ print_extension_list(clientExtensions, opts->singleLine);
-+ printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor);
-+ printf("GLX extensions:\n");
-+ print_extension_list(glxExtensions, opts->singleLine);
-+ }
-+ if (strstr(glxExtensions, "GLX_MESA_query_renderer"))
-+ query_renderer();
-+ printf("OpenGL vendor string: %s\n", glVendor);
-+ printf("OpenGL renderer string: %s\n", glRenderer);
-+ } else
-+ printf("\n");
-+
-+ printf("%s version string: %s\n", oglstring, glVersion);
-+
-+ version = (glVersion[0] - '0') * 10 + (glVersion[2] - '0');
-+
-+ CheckError(__LINE__);
-+
-+#ifdef GL_VERSION_2_0
-+ if (version >= 20) {
-+ char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
-+ printf("%s shading language version string: %s\n", oglstring, v);
-+ }
-+#endif
-+ CheckError(__LINE__);
-+#ifdef GL_VERSION_3_0
-+ if (version >= 30 && !es2Profile) {
-+ GLint flags;
-+ glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
-+ printf("%s context flags: %s\n", oglstring, context_flags_string(flags));
-+ }
-+#endif
-+ CheckError(__LINE__);
-+#ifdef GL_VERSION_3_2
-+ if (version >= 32 && !es2Profile) {
-+ GLint mask;
-+ glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
-+ printf("%s profile mask: %s\n", oglstring, profile_mask_string(mask));
-+ }
-+#endif
-+
-+ CheckError(__LINE__);
-+
-+ if (opts->mode != Brief) {
-+ printf("%s extensions:\n", oglstring);
-+ print_extension_list(glExtensions, opts->singleLine);
-+ }
-+
-+ if (limits) {
-+ print_limits(glExtensions, oglstring, version, &extfuncs);
-+ }
-+
-+ if (coreProfile)
-+ free(glExtensions);
-+ }
-+ else {
-+ fprintf(stderr, "Error: glXMakeCurrent failed\n");
-+ }
-+
-+ glXDestroyContext(dpy, ctx);
-+ XFree(visinfo);
-+ XDestroyWindow(dpy, win);
-+ XSync(dpy, 1);
-+ return True;
-+}
-+
-+
-+static const char *
-+visual_class_name(int cls)
-+{
-+ switch (cls) {
-+ case StaticColor:
-+ return "StaticColor";
-+ case PseudoColor:
-+ return "PseudoColor";
-+ case StaticGray:
-+ return "StaticGray";
-+ case GrayScale:
-+ return "GrayScale";
-+ case TrueColor:
-+ return "TrueColor";
-+ case DirectColor:
-+ return "DirectColor";
-+ default:
-+ return "";
-+ }
-+}
-+
-+static const char *
-+visual_drawable_type(int type)
-+{
-+ const static struct bit_info bits[] = {
-+ { GLX_WINDOW_BIT, "window" },
-+ { GLX_PIXMAP_BIT, "pixmap" },
-+ { GLX_PBUFFER_BIT, "pbuffer" }
-+ };
-+
-+ return bitmask_to_string(bits, ELEMENTS(bits), type);
-+}
-+
-+static const char *
-+visual_class_abbrev(int cls)
-+{
-+ switch (cls) {
-+ case StaticColor:
-+ return "sc";
-+ case PseudoColor:
-+ return "pc";
-+ case StaticGray:
-+ return "sg";
-+ case GrayScale:
-+ return "gs";
-+ case TrueColor:
-+ return "tc";
-+ case DirectColor:
-+ return "dc";
-+ default:
-+ return "";
-+ }
-+}
-+
-+static const char *
-+visual_render_type_name(int type)
-+{
-+ switch (type) {
-+ case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
-+ return "ufloat";
-+ case GLX_RGBA_FLOAT_BIT_ARB:
-+ return "float";
-+ case GLX_RGBA_BIT:
-+ return "rgba";
-+ case GLX_COLOR_INDEX_BIT:
-+ return "ci";
-+ case GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT:
-+ return "rgba|ci";
-+ default:
-+ return "";
-+ }
-+}
-+
-+static const char *
-+caveat_string(int caveat)
-+{
-+ switch (caveat) {
-+#ifdef GLX_EXT_visual_rating
-+ case GLX_SLOW_VISUAL_EXT:
-+ return "Slow";
-+ case GLX_NON_CONFORMANT_VISUAL_EXT:
-+ return "Ncon";
-+ case GLX_NONE_EXT:
-+ /* fall-through */
-+#endif
-+ case 0:
-+ /* fall-through */
-+ default:
-+ return "None";
-+ }
-+}
-+
-+
-+static Bool
-+get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
-+ struct visual_attribs *attribs)
-+{
-+ const char *ext = glXQueryExtensionsString(dpy, vInfo->screen);
-+ int rgba;
-+
-+ memset(attribs, 0, sizeof(struct visual_attribs));
-+
-+ attribs->id = vInfo->visualid;
-+#if defined(__cplusplus) || defined(c_plusplus)
-+ attribs->klass = vInfo->c_class;
-+#else
-+ attribs->klass = vInfo->class;
-+#endif
-+ attribs->depth = vInfo->depth;
-+ attribs->redMask = vInfo->red_mask;
-+ attribs->greenMask = vInfo->green_mask;
-+ attribs->blueMask = vInfo->blue_mask;
-+ attribs->colormapSize = vInfo->colormap_size;
-+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
-+
-+ if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 ||
-+ !attribs->supportsGL)
-+ return False;
-+ glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize);
-+ glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level);
-+ glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba);
-+ if (rgba)
-+ attribs->render_type = GLX_RGBA_BIT;
-+ else
-+ attribs->render_type = GLX_COLOR_INDEX_BIT;
-+
-+ glXGetConfig(dpy, vInfo, GLX_DRAWABLE_TYPE, &attribs->drawableType);
-+ glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
-+ glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo);
-+ glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers);
-+ glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize);
-+ glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize);
-+ glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize);
-+ glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize);
-+ glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize);
-+ glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
-+ glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
-+
-+ /* get transparent pixel stuff */
-+ glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
-+ if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
-+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
-+ }
-+
-+ /* multisample attribs */
-+#ifdef GLX_ARB_multisample
-+ if (ext && strstr(ext, "GLX_ARB_multisample")) {
-+ glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample);
-+ glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples);
-+ }
-+#endif
-+ else {
-+ attribs->numSamples = 0;
-+ attribs->numMultisample = 0;
-+ }
-+
-+#if defined(GLX_EXT_visual_rating)
-+ if (ext && strstr(ext, "GLX_EXT_visual_rating")) {
-+ glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat);
-+ }
-+ else {
-+ attribs->visualCaveat = GLX_NONE_EXT;
-+ }
-+#else
-+ attribs->visualCaveat = 0;
-+#endif
-+
-+#if defined(GLX_EXT_framebuffer_sRGB)
-+ if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
-+ glXGetConfig(dpy, vInfo, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
-+ }
-+#endif
-+
-+ return True;
-+}
-+
-+#ifdef GLX_VERSION_1_3
-+
-+static int
-+glx_token_to_visual_class(int visual_type)
-+{
-+ switch (visual_type) {
-+ case GLX_TRUE_COLOR:
-+ return TrueColor;
-+ case GLX_DIRECT_COLOR:
-+ return DirectColor;
-+ case GLX_PSEUDO_COLOR:
-+ return PseudoColor;
-+ case GLX_STATIC_COLOR:
-+ return StaticColor;
-+ case GLX_GRAY_SCALE:
-+ return GrayScale;
-+ case GLX_STATIC_GRAY:
-+ return StaticGray;
-+ case GLX_NONE:
-+ default:
-+ return None;
-+ }
-+}
-+
-+static Bool
-+get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
-+ struct visual_attribs *attribs)
-+{
-+ const char *ext = glXQueryExtensionsString(dpy, 0);
-+ int visual_type;
-+ XVisualInfo *vInfo;
-+
-+ memset(attribs, 0, sizeof(struct visual_attribs));
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FBCONFIG_ID, &attribs->id);
-+
-+ vInfo = glXGetVisualFromFBConfig(dpy, fbconfig);
-+
-+ if (vInfo != NULL) {
-+ attribs->vis_id = vInfo->visualid;
-+ attribs->depth = vInfo->depth;
-+ attribs->redMask = vInfo->red_mask;
-+ attribs->greenMask = vInfo->green_mask;
-+ attribs->blueMask = vInfo->blue_mask;
-+ attribs->colormapSize = vInfo->colormap_size;
-+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
-+ }
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type);
-+ attribs->klass = glx_token_to_visual_class(visual_type);
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DRAWABLE_TYPE, &attribs->drawableType);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_STEREO, &attribs->stereo);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_AUX_BUFFERS, &attribs->auxBuffers);
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_RED_SIZE, &attribs->redSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_GREEN_SIZE, &attribs->greenSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_BLUE_SIZE, &attribs->blueSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ALPHA_SIZE, &attribs->alphaSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DEPTH_SIZE, &attribs->depthSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_STENCIL_SIZE, &attribs->stencilSize);
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
-+
-+ /* get transparent pixel stuff */
-+ glXGetFBConfigAttrib(dpy, fbconfig,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
-+ if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
-+ }
-+
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLE_BUFFERS, &attribs->numMultisample);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples);
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat);
-+
-+#if defined(GLX_NV_float_buffer)
-+ if (ext && strstr(ext, "GLX_NV_float_buffer")) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FLOAT_COMPONENTS_NV, &attribs->floatComponents);
-+ }
-+#endif
-+#if defined(GLX_ARB_fbconfig_float)
-+ if (ext && strstr(ext, "GLX_ARB_fbconfig_float")) {
-+ if (attribs->render_type & GLX_RGBA_FLOAT_BIT_ARB) {
-+ attribs->floatComponents = True;
-+ }
-+ }
-+#endif
-+#if defined(GLX_EXT_fbconfig_packed_float)
-+ if (ext && strstr(ext, "GLX_EXT_fbconfig_packed_float")) {
-+ if (attribs->render_type & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) {
-+ attribs->packedfloatComponents = True;
-+ }
-+ }
-+#endif
-+
-+#if defined(GLX_EXT_framebuffer_sRGB)
-+ if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
-+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
-+ }
-+#endif
-+ return True;
-+}
-+
-+#endif
-+
-+
-+
-+static void
-+print_visual_attribs_verbose(const struct visual_attribs *attribs,
-+ int fbconfigs)
-+{
-+ if (fbconfigs) {
-+ printf("FBConfig ID: %x Visual ID=%x depth=%d class=%s, type=%s\n",
-+ attribs->id, attribs->vis_id, attribs->depth,
-+ visual_class_name(attribs->klass),
-+ visual_drawable_type(attribs->drawableType));
-+ }
-+ else {
-+ printf("Visual ID: %x depth=%d class=%s, type=%s\n",
-+ attribs->id, attribs->depth, visual_class_name(attribs->klass),
-+ visual_drawable_type(attribs->drawableType));
-+ }
-+ printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
-+ attribs->bufferSize, attribs->level,
-+ visual_render_type_name(attribs->render_type),
-+ attribs->doubleBuffer, attribs->stereo);
-+ printf(" rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d float=%c sRGB=%c\n",
-+ attribs->redSize, attribs->greenSize,
-+ attribs->blueSize, attribs->alphaSize,
-+ attribs->packedfloatComponents ? 'P' : attribs->floatComponents ? 'Y' : 'N',
-+ attribs->srgb ? 'Y' : 'N');
-+ printf(" auxBuffers=%d depthSize=%d stencilSize=%d\n",
-+ attribs->auxBuffers, attribs->depthSize, attribs->stencilSize);
-+ printf(" accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
-+ attribs->accumRedSize, attribs->accumGreenSize,
-+ attribs->accumBlueSize, attribs->accumAlphaSize);
-+ printf(" multiSample=%d multiSampleBuffers=%d\n",
-+ attribs->numSamples, attribs->numMultisample);
-+#ifdef GLX_EXT_visual_rating
-+ if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
-+ printf(" visualCaveat=None\n");
-+ else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
-+ printf(" visualCaveat=Slow\n");
-+ else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
-+ printf(" visualCaveat=Nonconformant\n");
-+#endif
-+ if (attribs->transparentType == GLX_NONE) {
-+ printf(" Opaque.\n");
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
-+ printf(" Transparent RGB: Red=%d Green=%d Blue=%d Alpha=%d\n",attribs->transparentRedValue,attribs->transparentGreenValue,attribs->transparentBlueValue,attribs->transparentAlphaValue);
-+ }
-+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
-+ printf(" Transparent index=%d\n",attribs->transparentIndexValue);
-+ }
-+}
-+
-+
-+static void
-+print_visual_attribs_short_header(void)
-+{
-+ printf(" visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav\n");
-+ printf(" id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat\n");
-+ printf("----------------------------------------------------------------------------\n");
-+}
-+
-+
-+static void
-+print_visual_attribs_short(const struct visual_attribs *attribs)
-+{
-+ const char *caveat = caveat_string(attribs->visualCaveat);
-+
-+ printf("0x%03x %2d %2s %2d %3d %2d %c%c %c %c %2d %2d %2d %2d %c %c %2d %2d %2d",
-+ attribs->id,
-+ attribs->depth,
-+ visual_class_abbrev(attribs->klass),
-+ attribs->transparentType != GLX_NONE,
-+ attribs->bufferSize,
-+ attribs->level,
-+ (attribs->render_type & GLX_RGBA_BIT) ? 'r' : ' ',
-+ (attribs->render_type & GLX_COLOR_INDEX_BIT) ? 'c' : ' ',
-+ attribs->doubleBuffer ? 'y' : '.',
-+ attribs->stereo ? 'y' : '.',
-+ attribs->redSize, attribs->greenSize,
-+ attribs->blueSize, attribs->alphaSize,
-+ attribs->packedfloatComponents ? 'u' : attribs->floatComponents ? 'f' : '.',
-+ attribs->srgb ? 's' : '.',
-+ attribs->auxBuffers,
-+ attribs->depthSize,
-+ attribs->stencilSize
-+ );
-+
-+ printf(" %2d %2d %2d %2d %2d %1d %s\n",
-+ attribs->accumRedSize, attribs->accumGreenSize,
-+ attribs->accumBlueSize, attribs->accumAlphaSize,
-+ attribs->numSamples, attribs->numMultisample,
-+ caveat
-+ );
-+}
-+
-+
-+static void
-+print_visual_attribs_long_header(void)
-+{
-+ printf("Vis Vis Visual Trans buff lev render DB ste r g b a s aux dep ste accum buffer MS MS \n");
-+ printf(" ID Depth Type parent size el type reo sz sz sz sz flt rgb buf th ncl r g b a num bufs caveats\n");
-+ printf("--------------------------------------------------------------------------------------------------------------------\n");
-+}
-+
-+
-+static void
-+print_visual_attribs_long(const struct visual_attribs *attribs)
-+{
-+ const char *caveat = caveat_string(attribs->visualCaveat);
-+
-+ printf("0x%3x %2d %-11s %2d %3d %2d %4s %3d %3d %3d %3d %3d %3d",
-+ attribs->id,
-+ attribs->depth,
-+ visual_class_name(attribs->klass),
-+ attribs->transparentType != GLX_NONE,
-+ attribs->bufferSize,
-+ attribs->level,
-+ visual_render_type_name(attribs->render_type),
-+ attribs->doubleBuffer,
-+ attribs->stereo,
-+ attribs->redSize, attribs->greenSize,
-+ attribs->blueSize, attribs->alphaSize
-+ );
-+
-+ printf(" %c %c %3d %4d %2d %3d %3d %3d %3d %2d %2d %6s\n",
-+ attribs->floatComponents ? 'f' : '.',
-+ attribs->srgb ? 's' : '.',
-+ attribs->auxBuffers,
-+ attribs->depthSize,
-+ attribs->stencilSize,
-+ attribs->accumRedSize, attribs->accumGreenSize,
-+ attribs->accumBlueSize, attribs->accumAlphaSize,
-+ attribs->numSamples, attribs->numMultisample,
-+ caveat
-+ );
-+}
-+
-+
-+static void
-+print_visual_info(Display *dpy, int scrnum, InfoMode mode)
-+{
-+ XVisualInfo theTemplate;
-+ XVisualInfo *visuals;
-+ int numVisuals, numGlxVisuals;
-+ long mask;
-+ int i;
-+ struct visual_attribs attribs;
-+
-+ /* get list of all visuals on this screen */
-+ theTemplate.screen = scrnum;
-+ mask = VisualScreenMask;
-+ visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
-+
-+ numGlxVisuals = 0;
-+ for (i = 0; i < numVisuals; i++) {
-+ if (get_visual_attribs(dpy, &visuals[i], &attribs))
-+ numGlxVisuals++;
-+ }
-+
-+ if (numGlxVisuals == 0)
-+ return;
-+
-+ printf("%d GLX Visuals\n", numGlxVisuals);
-+
-+ if (mode == Normal)
-+ print_visual_attribs_short_header();
-+ else if (mode == Wide)
-+ print_visual_attribs_long_header();
-+
-+ for (i = 0; i < numVisuals; i++) {
-+ if (!get_visual_attribs(dpy, &visuals[i], &attribs))
-+ continue;
-+
-+ if (mode == Verbose)
-+ print_visual_attribs_verbose(&attribs, False);
-+ else if (mode == Normal)
-+ print_visual_attribs_short(&attribs);
-+ else if (mode == Wide)
-+ print_visual_attribs_long(&attribs);
-+ }
-+ printf("\n");
-+
-+ XFree(visuals);
-+}
-+
-+#ifdef GLX_VERSION_1_3
-+
-+static void
-+print_fbconfig_info(Display *dpy, int scrnum, InfoMode mode)
-+{
-+ int numFBConfigs = 0;
-+ struct visual_attribs attribs;
-+ GLXFBConfig *fbconfigs;
-+ int i;
-+
-+ /* get list of all fbconfigs on this screen */
-+ fbconfigs = glXGetFBConfigs(dpy, scrnum, &numFBConfigs);
-+
-+ if (numFBConfigs == 0) {
-+ XFree(fbconfigs);
-+ return;
-+ }
-+
-+ printf("%d GLXFBConfigs:\n", numFBConfigs);
-+ if (mode == Normal)
-+ print_visual_attribs_short_header();
-+ else if (mode == Wide)
-+ print_visual_attribs_long_header();
-+
-+ for (i = 0; i < numFBConfigs; i++) {
-+ get_fbconfig_attribs(dpy, fbconfigs[i], &attribs);
-+
-+ if (mode == Verbose)
-+ print_visual_attribs_verbose(&attribs, True);
-+ else if (mode == Normal)
-+ print_visual_attribs_short(&attribs);
-+ else if (mode == Wide)
-+ print_visual_attribs_long(&attribs);
-+ }
-+ printf("\n");
-+
-+ XFree(fbconfigs);
-+}
-+
-+#endif
-+
-+/*
-+ * Stand-alone Mesa doesn't really implement the GLX protocol so it
-+ * doesn't really know the GLX attributes associated with an X visual.
-+ * The first time a visual is presented to Mesa's pseudo-GLX it
-+ * attaches ancilliary buffers to it (like depth and stencil).
-+ * But that usually only works if glXChooseVisual is used.
-+ * This function calls glXChooseVisual() to sort of "prime the pump"
-+ * for Mesa's GLX so that the visuals that get reported actually
-+ * reflect what applications will see.
-+ * This has no effect when using true GLX.
-+ */
-+static void
-+mesa_hack(Display *dpy, int scrnum)
-+{
-+ static int attribs[] = {
-+ GLX_RGBA,
-+ GLX_RED_SIZE, 1,
-+ GLX_GREEN_SIZE, 1,
-+ GLX_BLUE_SIZE, 1,
-+ GLX_DEPTH_SIZE, 1,
-+ GLX_STENCIL_SIZE, 1,
-+ GLX_ACCUM_RED_SIZE, 1,
-+ GLX_ACCUM_GREEN_SIZE, 1,
-+ GLX_ACCUM_BLUE_SIZE, 1,
-+ GLX_ACCUM_ALPHA_SIZE, 1,
-+ GLX_DOUBLEBUFFER,
-+ None
-+ };
-+ XVisualInfo *visinfo;
-+
-+ visinfo = glXChooseVisual(dpy, scrnum, attribs);
-+ if (visinfo)
-+ XFree(visinfo);
-+}
-+
-+
-+/*
-+ * Examine all visuals to find the so-called best one.
-+ * We prefer deepest RGBA buffer with depth, stencil and accum
-+ * that has no caveats.
-+ */
-+static int
-+find_best_visual(Display *dpy, int scrnum)
-+{
-+ XVisualInfo theTemplate;
-+ XVisualInfo *visuals;
-+ int numVisuals;
-+ long mask;
-+ int i;
-+ struct visual_attribs bestVis;
-+
-+ /* get list of all visuals on this screen */
-+ theTemplate.screen = scrnum;
-+ mask = VisualScreenMask;
-+ visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
-+
-+ /* init bestVis with first visual info */
-+ get_visual_attribs(dpy, &visuals[0], &bestVis);
-+
-+ /* try to find a "better" visual */
-+ for (i = 1; i < numVisuals; i++) {
-+ struct visual_attribs vis;
-+
-+ get_visual_attribs(dpy, &visuals[i], &vis);
-+
-+ /* always skip visuals with caveats */
-+ if (vis.visualCaveat != GLX_NONE_EXT)
-+ continue;
-+
-+ /* see if this vis is better than bestVis */
-+ if ((!bestVis.supportsGL && vis.supportsGL) ||
-+ (bestVis.visualCaveat != GLX_NONE_EXT) ||
-+ (!(bestVis.render_type & GLX_RGBA_BIT) && (vis.render_type & GLX_RGBA_BIT)) ||
-+ (!bestVis.doubleBuffer && vis.doubleBuffer) ||
-+ (bestVis.redSize < vis.redSize) ||
-+ (bestVis.greenSize < vis.greenSize) ||
-+ (bestVis.blueSize < vis.blueSize) ||
-+ (bestVis.alphaSize < vis.alphaSize) ||
-+ (bestVis.depthSize < vis.depthSize) ||
-+ (bestVis.stencilSize < vis.stencilSize) ||
-+ (bestVis.accumRedSize < vis.accumRedSize)) {
-+ /* found a better visual */
-+ bestVis = vis;
-+ }
-+ }
-+
-+ XFree(visuals);
-+
-+ return bestVis.id;
-+}
-+
-+
-+int
-+main(int argc, char *argv[])
-+{
-+ Display *dpy;
-+ int numScreens, scrnum;
-+ struct options opts;
-+ Bool coreWorked;
-+
-+ parse_args(argc, argv, &opts);
-+
-+ dpy = XOpenDisplay(opts.displayName);
-+ if (!dpy) {
-+ fprintf(stderr, "Error: unable to open display %s\n",
-+ XDisplayName(opts.displayName));
-+ return -1;
-+ }
-+
-+ if (opts.findBest) {
-+ int b;
-+ mesa_hack(dpy, 0);
-+ b = find_best_visual(dpy, 0);
-+ printf("%d\n", b);
-+ }
-+ else {
-+ numScreens = ScreenCount(dpy);
-+ print_display_info(dpy);
-+ for (scrnum = 0; scrnum < numScreens; scrnum++) {
-+ mesa_hack(dpy, scrnum);
-+ coreWorked = print_screen_info(dpy, scrnum, &opts,
-+ True, False, opts.limits, False);
-+ print_screen_info(dpy, scrnum, &opts, False, False,
-+ opts.limits, coreWorked);
-+ print_screen_info(dpy, scrnum, &opts, False, True, False, True);
-+
-+ printf("\n");
-+
-+ if (opts.mode != Brief) {
-+ print_visual_info(dpy, scrnum, opts.mode);
-+#ifdef GLX_VERSION_1_3
-+ print_fbconfig_info(dpy, scrnum, opts.mode);
-+#endif
-+ }
-+
-+ if (scrnum + 1 < numScreens)
-+ printf("\n\n");
-+ }
-+ }
-+
-+ XCloseDisplay(dpy);
-+
-+ return 0;
-+}
-diff -Naurp mesa-20.2.1-orig/src/glx/xdemos/meson.build mesa-20.2.1/src/glx/xdemos/meson.build
---- mesa-20.2.1-orig/src/glx/xdemos/meson.build 1969-12-31 18:00:00.000000000 -0600
-+++ mesa-20.2.1/src/glx/xdemos/meson.build 2020-10-15 23:07:14.486696790 -0500
-@@ -0,0 +1,32 @@
-+inc_xdemos = include_directories('.')
-+
-+glxinfo_files = files(
-+ 'glxinfo.c',
-+ 'glinfo_common.c',
-+)
-+
-+x11_dep = dependency('x11', required: true)
-+
-+executable('glxinfo', glxinfo_files,
-+ install : true,
-+ #c_args : gl_lib_cargs,
-+ link_args : [ld_args_bsymbolic, ld_args_gc_sections, extra_ld_args_libgl, '-lm'],
-+ link_with : libgl,
-+ include_directories : [ inc_src, inc_include, inc_mesa, inc_glx],
-+ dependencies : [x11_dep]
-+)
-+
-+executable('glxgears', 'glxgears.c',
-+ install : true,
-+ #c_args : gl_lib_cargs,
-+ link_args : [ld_args_bsymbolic, ld_args_gc_sections, extra_ld_args_libgl, '-lm'],
-+ link_with : libgl,
-+ include_directories : [inc_src, inc_include, inc_mesa, inc_glx],
-+ dependencies : [x11_dep]
-+)
-+
-+man_dir = get_option('prefix') + '/share/man/man1'
-+install_data(['glxinfo.1', 'glxgears.1'],
-+ install_dir : man_dir
-+)
-+