diff options
author | davidovski <david@sendula.com> | 2021-07-18 01:00:19 +0100 |
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committer | davidovski <david@sendula.com> | 2021-07-18 01:00:19 +0100 |
commit | 25426b2fa5b4cc18e166088909ac10721af63fbd (patch) | |
tree | 0b7e267c0feeb9eeed7f405901810f6cc97b27cf /src |
Fractals
Diffstat (limited to 'src')
-rw-r--r-- | src/main.c | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..fd0f84e --- /dev/null +++ b/src/main.c @@ -0,0 +1,108 @@ +// fractals add-in by davidovski +// Copyright (C) 2021 davidovski +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +#include <gint/gint.h> +#include <gint/display.h> +#include <gint/keyboard.h> +#include <gint/keycodes.h> + +typedef struct vec2 { + float x; + float y; +} vec2; + + +vec2 offset = {0, 0}; +vec2 poi = {1.5f, 0.5f}; + + +vec2 screen = {128, 64}; + +float zoom = 2.0f; +float max = 40.0f; + +vec2 add(vec2 a, vec2 b) { + vec2 r = {a.x + b.x, a.y + b.y}; + return r; +} + +double dot(vec2 a, vec2 b) { + return a.x*b.x + a.y+b.y; +} + +vec2 compsquare(vec2 z) { + float temp = z.x; + z.x = z.x*z.x - z.y*z.y; + z.y = 2.0*temp*z.y; + return z; +} + +bool mandelbrot(vec2 point) { + vec2 z = {0, 0}; + for (float iters = 0.0f; iters < max; ++iters) { + vec2 sq = compsquare(z); + z.x = sq.x + point.x; + z.y = sq.y + point.y; + z.x = sq.x + point.x; + + if (dot(z, z) > 4.0) return false; + } + return true; +} + +int main(void) { + gint_setrestart(1); + while (true) { + getkey(); + dclear(C_WHITE); + for (float x = 0; x < 128; x++) { + for (float y = 0; y < 64; y++) { + vec2 point = {x / screen.x, y / screen.y}; + point.x *= screen.x / screen.y; + + point.x -= poi.x; + point.y -= poi.y; + + point.x *= zoom; + point.y *= zoom; + + point.x -= offset.x; + point.y -= offset.y; + + if (mandelbrot(point)) { + dpixel(x , y, C_BLACK); + } + dupdate(); + } + } + + drect(1, 1, 3, 3, C_BLACK); + dupdate(); + + getkey(); + + if (keydown(KEY_ADD)) zoom -= zoom * 0.2f; + if (keydown(KEY_SUB)) zoom += zoom * 0.2f; + + if (keydown(KEY_UP)) offset.y -= zoom * 0.1f; + if (keydown(KEY_DOWN)) offset.y += zoom * 0.1f; + if (keydown(KEY_RIGHT)) offset.x -= zoom * 0.1f; + if (keydown(KEY_LEFT)) offset.x += zoom * 0.1f; + + if (keydown(KEY_EXIT)) gint_osmenu(); + + } + return 0; +} |