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-rw-r--r--src/main.c118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c
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index 0000000..d1e7ede
--- /dev/null
+++ b/src/main.c
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+// Pong add-in by davidovski
+// Copyright (C) 2021 davidovski
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+#include <gint/display.h>
+#include <gint/keyboard.h>
+#include <gint/keycodes.h>
+#include <gint/clock.h>
+#include <math.h>
+
+
+int s1 = 0;
+int s2 = 0;
+
+float bx = 64;
+float by = 32;
+int bs = 2;
+
+float vx = 0;
+float vy = 0;
+
+float s = 1;
+
+int p1 = 24;
+int p2 = 24;
+int h = 16;
+int w = 2;
+int main(void)
+{
+ int tick = 1;
+ bool game = true;
+ while (game) {
+ dclear(C_WHITE);
+
+ drect(1, p1, 1 + w, p1 + h, C_BLACK);
+ drect(125, p2, 125 + w, p2 + h, C_BLACK);
+
+ drect(bx-1, by-1, bx+1, by+1, C_BLACK);
+
+ dupdate();
+
+
+ pollevent();
+
+ if (keydown(KEY_EXIT))
+ game = false;
+
+ if (keydown(KEY_1) && p1 + h < 64)
+ p1 += 1;
+ if (keydown(KEY_4) && p1 > 0)
+ p1 -= 1;
+ if (keydown(KEY_5) && bs == 1) {
+ bs = 0;
+ vy = 0;
+ vx = s;
+ }
+
+ if (keydown(KEY_SUB) && p2 + h < 64)
+ p2 += 1;
+ if (keydown(KEY_DIV) && p2 > 0)
+ p2 -= 1;
+ if (keydown(KEY_MUL) && bs == 2) {
+ bs = 0;
+ vy = 0;
+ vx = -s;
+ }
+
+ if (bs == 1) { //player 1 serve
+ bx = 5;
+ by = p1 + (h/2);
+ } else if (bs == 2) { // player 2 serve
+ bx = 123;
+ by = p2 + (h/2);
+ } else {
+
+ if (by < 1) vy *= -1;
+ if (by > 63) vy *= -1;
+
+ if (bx < 0) bs = 2;
+ if (bx > 128) bs = 1;
+
+
+ // collided with player 1
+ if (by > p1 && by < p1+h+2 && bx <= 5) {
+ int dy = p1+(h/2) - by;
+ vx = fabs(vx);
+ vy += dy * 0.1;
+
+ }
+ if (by > p2 && by < p2+h+2 && bx >= 123) {
+
+ int dy = p2+(h/2) - by;
+ vx = -fabs(vx);
+ vy += dy * -0.1;
+ }
+
+ bx += vx;
+ by += vy;
+ }
+
+ tick++;
+ sleep_us(20*1000);
+ }
+ game = true;
+ return 0;
+}