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author | davidovki <david@davidovski.xyz> | 2023-03-01 00:15:29 +0000 |
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committer | davidovki <david@davidovski.xyz> | 2023-03-01 00:15:29 +0000 |
commit | 51292e49bb8092134df6bb1ca586c23bcd2b1ddf (patch) | |
tree | c9187f0b7040560666ad6627728aebffa3da6b25 /config/picom/picom.conf | |
parent | 1e137b842f55e37484cf7df0e1fcf11af7280e61 (diff) |
Add better laptop support
Diffstat (limited to 'config/picom/picom.conf')
-rw-r--r-- | config/picom/picom.conf | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/config/picom/picom.conf b/config/picom/picom.conf index 4407cc1..68d0f83 100644 --- a/config/picom/picom.conf +++ b/config/picom/picom.conf @@ -289,8 +289,8 @@ blur-background-exclude = [ # `xrender` is the default one. # experimental-backends = true; -#backend = "glx"; -backend = "xrender"; +backend = "glx"; +#backend = "xrender"; #backend = "xr_glx_hybrid"; @@ -405,14 +405,14 @@ detect-client-leader = true # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # -no-use-damage = true -use-damage = false +# no-use-damage = false +use-damage = true # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # -#xrender-sync-fence = true +xrender-sync-fence = true # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` |