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author | davidovski <david@sendula.com> | 2021-09-23 17:18:35 +0100 |
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committer | davidovski <david@sendula.com> | 2021-09-23 17:18:35 +0100 |
commit | 14d85b9ad55aa51de410c7b6982256ae29e4e53a (patch) | |
tree | b82cac85034ebf73d43f7fe0476b00316eafefac | |
parent | dc13b3982cbc7fdf66069422ea0aaed1ad6ac16a (diff) |
-rw-r--r-- | README.md | 5 | ||||
-rw-r--r-- | images/dungeon1.png | bin | 0 -> 5014 bytes | |||
-rw-r--r-- | images/dungeon2.png | bin | 0 -> 5020 bytes |
3 files changed, 5 insertions, 0 deletions
@@ -6,3 +6,8 @@ A simple dungeon crawler map layout generator written in C using raylib for grap - [Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php) - [Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/) +## Images + +![dungeon](/images/dungeon1.png) +![dungeon](/images/dungeon2.png) + diff --git a/images/dungeon1.png b/images/dungeon1.png Binary files differnew file mode 100644 index 0000000..29a19f2 --- /dev/null +++ b/images/dungeon1.png diff --git a/images/dungeon2.png b/images/dungeon2.png Binary files differnew file mode 100644 index 0000000..f5ce0f3 --- /dev/null +++ b/images/dungeon2.png |