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authordavidovski <david@sendula.com>2021-08-02 01:10:35 +0100
committerdavidovski <david@sendula.com>2021-08-02 01:10:35 +0100
commitdc13b3982cbc7fdf66069422ea0aaed1ad6ac16a (patch)
tree5b6772e097731e56e73589ca76e1639e5cf51fc0
parent3b65cbb116e71c89a5c2c0838ef96f229838ac6e (diff)
readme
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A simple dungeon crawler map layout generator written in C using raylib for graphics
-## references
-[Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php)
-[Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/)
+## References
+- [Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php)
+- [Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/)