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author | davidovski <david@sendula.com> | 2021-08-02 01:10:35 +0100 |
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committer | davidovski <david@sendula.com> | 2021-08-02 01:10:35 +0100 |
commit | dc13b3982cbc7fdf66069422ea0aaed1ad6ac16a (patch) | |
tree | 5b6772e097731e56e73589ca76e1639e5cf51fc0 /README.md | |
parent | 3b65cbb116e71c89a5c2c0838ef96f229838ac6e (diff) |
readme
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-rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -2,7 +2,7 @@ A simple dungeon crawler map layout generator written in C using raylib for graphics -## references -[Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php) -[Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/) +## References +- [Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php) +- [Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/) |