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# Procedural Generated Dungeon
A simple dungeon crawler map layout generator written in C using raylib for graphics
## References
- [Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php)
- [Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/)
## Images
![dungeon](/images/dungeon1.png)
![dungeon](/images/dungeon2.png)
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