summaryrefslogtreecommitdiff
path: root/main.go
diff options
context:
space:
mode:
authordavidovski <david@davidovski.xyz>2024-04-23 14:46:27 +0100
committerdavidovski <david@davidovski.xyz>2024-04-23 14:46:27 +0100
commit5fe8960b575f5b0216faafe496a2a9927fb1bb9c (patch)
tree01d3414764c02a2748cea7ea2122b78c41660767 /main.go
parent01d37cd3369d7b17bb42fd4e26ecdd4732d75baa (diff)
add menu
Diffstat (limited to 'main.go')
-rw-r--r--main.go131
1 files changed, 119 insertions, 12 deletions
diff --git a/main.go b/main.go
index 56f739a..4a3a9ed 100644
--- a/main.go
+++ b/main.go
@@ -13,6 +13,7 @@ import (
"github.com/hajimehoshi/ebiten/v2"
_ "github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
+ "github.com/hajimehoshi/ebiten/v2/vector"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/audio"
@@ -43,6 +44,10 @@ const (
shadowOffset = 1
musicLoopLength = 230
+
+ menuFadeInTime = 80
+ buttonOffset = 4.0
+ buttonOffsetPressed = 2.0
)
var (
@@ -96,12 +101,15 @@ var (
fontFaceSource *text.GoTextFaceSource
rewindSpeed = 2
+ bx, by, bw, bh float32
+ bo float32 = buttonOffset
)
type State int
const (
- IN_GAME State = iota
+ MENU State = iota
+ IN_GAME
END
PLACING
PAUSED
@@ -115,6 +123,7 @@ type RecPoint struct {
vy float32
alpha float32
delta int
+ state int
}
type AudioPlayer struct {
@@ -161,6 +170,7 @@ func (g * Game)RecordPoint() {
vy: object.vy,
alpha: object.alpha,
delta: object.delta,
+ state: object.state,
})
}
g.recording = append(g.recording, points)
@@ -181,6 +191,7 @@ func (g * Game)ReplayPoint() {
obj.vy = point.vy
obj.alpha = point.alpha
obj.delta = point.delta
+ obj.state = point.state
}
}
@@ -236,6 +247,7 @@ func (g * Game) ResetAll() {
obj.vx = 0
obj.vy = 0
obj.delta = 0
+ obj.highlight = false
}
g.recording = g.recording[:0];
}
@@ -243,14 +255,8 @@ func (g * Game) ResetAll() {
func (g *Game) Init() {
g.surface = ebiten.NewImage(screenWidth, screenHeight)
g.shaderName = "sky"
+ g.state = MENU
- g.player = NewPlayer(g, 4 * tileSize, 9 * tileSize)
- g.objects = append(g.objects, g.player)
- g.exit = NewExit(g, 21 * tileSize, 9 * tileSize)
- g.objects = append(g.objects, g.exit)
-
- g.ResetAll()
- StartGame(g)
g.audioPlayer.ambientAudio.SetVolume(0)
@@ -271,8 +277,29 @@ func (g *Game) SetEditingMode() {
func (g *Game) Update() error {
g.time += 1
+ if g.state == MENU {
+ if float32(g.time) > menuFadeInTime {
+ cx, cy := ebiten.CursorPosition()
+ onButton := float32(cx) > bx && float32(cy) > by && float32(cx) < bx + bw && float32(cy) < by + bh
+ if inpututil.IsMouseButtonJustPressed(ebiten.MouseButton0) {
+ if onButton {
+ bo = buttonOffsetPressed
+ } else {
+ bo = buttonOffset
+ }
+ }
+ if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
+ bo = buttonOffset
+ if onButton {
+ g.animStart = g.time + 60
+ StartGame(g)
+ }
+ }
+ }
+ }
+
- if g.state == IN_GAME || g.state == PLACING {
+ if g.state == MENU || g.state == IN_GAME || g.state == PLACING {
if g.audioPlayer.ambientAudio.Position().Seconds() > musicLoopLength {
g.audioPlayer.ambientAudio.Rewind()
}
@@ -351,12 +378,12 @@ func (g *Game) Update() error {
if g.state == PLACING {
g.UpdatePlacing()
}
-
- if g.player.y > screenHeight {
+ if g.player != nil && g.player.y > screenHeight {
g.KillPlayer()
}
+
return nil
}
@@ -485,7 +512,50 @@ func (g *Game) DrawTheEnd(surface *ebiten.Image, alpha float32) {
Size: textSize,
Source: fontFaceSource,
}, textOp)
+}
+
+func (g *Game) DrawTitle(surface *ebiten.Image, alpha float32) {
+ textSize := 30.0
+ tmp := ebiten.NewImage(screenWidth, screenHeight)
+ msg := fmt.Sprintf("LEVEL")
+ textOp := &text.DrawOptions{}
+ textOp.GeoM.Translate((screenWidth - textSize*5 ) / 2, (screenHeight - textSize) / 3)
+ textOp.ColorScale.ScaleWithColor(color.RGBA{216, 211, 210, 255})
+ text.Draw(tmp, msg, &text.GoTextFace{
+ Size: textSize,
+ Source: fontFaceSource,
+ }, textOp)
+ ShadowDraw(surface, tmp, 0, 0, alpha)
+}
+func (g *Game) DrawStart(surface *ebiten.Image, alpha float32) {
+ msg := fmt.Sprintf("play")
+ tmp := ebiten.NewImage(screenWidth, screenHeight)
+ var textSize float32 = 15.0
+
+ var x, y float32 = (screenWidth - textSize*5 ) / 2 + bo/2, (screenHeight + textSize) / 3 + screenHeight / 3 + bo/2
+ var padding float32 = 5.0
+
+ c := color.RGBA{55, 53, 53, 255}
+ bx, by, bw, bh = x - padding, y - padding, (2*padding + float32(len(msg))*textSize) , (2.0*padding + textSize)
+ vector.DrawFilledRect(tmp, bx, by, bw, bh, c, false)
+
+ c = color.RGBA{79, 78, 78, 255}
+ vector.DrawFilledRect(tmp, bx-bo, by-bo, bw, bh, c, false)
+
+ textOp := &text.DrawOptions{}
+ textOp.GeoM.Translate(float64(x-bo), float64(y-bo))
+ textOp.ColorScale.ScaleWithColor(color.RGBA{216, 211, 210, 255})
+ //textOp.ColorScale.ScaleAlpha(alpha)
+ textOp.Filter = ebiten.FilterNearest
+ text.Draw(tmp, msg, &text.GoTextFace{
+ Size: float64(textSize),
+ Source: fontFaceSource,
+ }, textOp)
+
+ op := &ebiten.DrawImageOptions{}
+ op.ColorScale.ScaleAlpha(alpha)
+ surface.DrawImage(tmp, op)
}
func (g *Game) IsShowTheEnd() bool {
@@ -497,6 +567,39 @@ func (g *Game) Draw(screen *ebiten.Image) {
DrawBackground(screen, g.time)
+ if g.state == MENU {
+ var scale float32 = 1.0
+ delta := float32(g.time)
+ if g.animStart > 0 {
+ delta = float32((g.animStart+menuFadeInTime) - g.time)
+ scale = 0.5
+ }
+
+ if g.tilemap != nil {
+ polation := float32(math.Pow(float64(delta*scale)/menuFadeInTime, 3))*screenHeight
+ g.tilemap.Draw(screen, 0, polation - 2)
+ }
+
+ alpha := float32(delta) * scale / (menuFadeInTime/2.0)
+ if alpha > 1.0 {
+ alpha = 1.0
+ }
+ g.DrawTitle(screen, alpha)
+
+ alpha = float32(delta - (menuFadeInTime/2.0)) * scale / (menuFadeInTime/2.0)
+ if alpha > 1.0 {
+ alpha = 1.0
+ }
+ g.DrawStart(screen, alpha)
+
+
+ if g.animStart > 0 && delta <= 0 {
+ g.animStart = 0
+ g.SetInGame()
+ }
+ return
+ }
+
g.surface.Fill(color.RGBA{0, 0, 0, 0})
g.tilemap.Draw(g.surface, 0, -2)
@@ -512,7 +615,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
}
op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(float64(g.offsetX), float64(g.offsetY-2))
+ op.GeoM.Translate(float64(g.offsetX), float64(g.offsetY))
if g.IsShowTheEnd() {
// draw THE END
@@ -661,6 +764,10 @@ func (g *Game) SetInGame() {
g.state = IN_GAME
g.player.alpha = 1.0
g.StopRewinding()
+
+ for _, object := range g.objects {
+ object.highlight = false
+ }
}
func (g *Game) SetPlacing() {