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authordavidovski <david@davidovski.xyz>2023-04-21 21:58:50 +0100
committerdavidovski <david@davidovski.xyz>2023-04-21 21:58:50 +0100
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tree7bbcc613cd26c6ada1bb1dcab3953264f3c16b02 /README.md
Generate non-overlapping collisions
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+# Rectangles
+
+A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game.
+
+## Requirements
+
+- C Compiler
+- raylib