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author | davidovski <david@davidovski.xyz> | 2023-04-21 21:58:50 +0100 |
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committer | davidovski <david@davidovski.xyz> | 2023-04-21 21:58:50 +0100 |
commit | 83e3b21ae65586cbc3347747a55bdb5afbad03ed (patch) | |
tree | 7bbcc613cd26c6ada1bb1dcab3953264f3c16b02 /README.md |
Generate non-overlapping collisions
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..65ece48 --- /dev/null +++ b/README.md @@ -0,0 +1,8 @@ +# Rectangles + +A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game. + +## Requirements + +- C Compiler +- raylib |