blob: 65ece488585b5e7a4740250b8958f7a2c519f995 (
plain)
1
2
3
4
5
6
7
8
|
# Rectangles
A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game.
## Requirements
- C Compiler
- raylib
|