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authordavidovski <david@davidovski.xyz>2023-07-23 23:45:47 +0200
committerdavidovski <david@davidovski.xyz>2023-07-23 23:45:47 +0200
commit661f470cc8197f643a2ab36c35fb0630f31023aa (patch)
tree8b0ad0754d0b7e0b000276c6b2cfcc9e4a330cd5 /tiled.glsl
parent0f1d7ba48387faaced30d35e64cf346d368f4a23 (diff)
optimise chunk loading and redrawing
Diffstat (limited to 'tiled.glsl')
-rw-r--r--tiled.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/tiled.glsl b/tiled.glsl
index a70e626..3721e48 100644
--- a/tiled.glsl
+++ b/tiled.glsl
@@ -18,7 +18,7 @@ uniform ivec2 renderArea;
out vec4 finalColor;
const vec4 none = vec4(0.0f, 0.0f, 0.0f, 0.0f);
-const vec4 gridColor = vec4(0.0f, 0.0f, 0.0f, 0.05f);
+const vec4 gridColor = vec4(0.0f, 0.0f, 0.0f, 0.0f);
bool outBounds(vec2 coords, vec2 area) {
return coords.x > area.x