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-rw-r--r--src/tiled.c99
-rw-r--r--src/tiled.h12
-rw-r--r--src/tiledfile.c54
-rw-r--r--src/tiledfile.h15
4 files changed, 106 insertions, 74 deletions
diff --git a/src/tiled.c b/src/tiled.c
index 1dd1d43..0cdd8f1 100644
--- a/src/tiled.c
+++ b/src/tiled.c
@@ -1,7 +1,6 @@
#include <raylib.h>
#include <stdio.h>
-#include "tiledfile.h"
#include "tiled.h"
#define SCREEN_W 1280
@@ -21,80 +20,94 @@ void drawOverlay() {
DrawText(TextFormat("FPS: %d", GetFPS()), 12, 12, 24, DARKGRAY);
}
-Shader initTiledShader(TiledUniforms *uniforms) {
- Shader shader = LoadShader(0, "tiled.glsl");
- uniforms->offsetLoc = GetShaderLocation(shader, "offset");
- uniforms->zoomLoc = GetShaderLocation(shader, "zoom");
+void initTiledShader(Tiled *tiled) {
+ tiled->shader = LoadShader(0, "tiled.glsl");
- uniforms->atlasSizeLoc = GetShaderLocation(shader, "atlasSize");
- uniforms->mapSizeLoc = GetShaderLocation(shader, "mapSize");
+ tiled->offsetLoc = GetShaderLocation(tiled->shader, "offset");
+ tiled->zoomLoc = GetShaderLocation(tiled->shader, "zoom");
- uniforms->atlasTextureLoc = GetShaderLocation(shader, "atlasTexture");
- uniforms->tilemapTextureLoc = GetShaderLocation(shader, "tilemapTexture");
+ tiled->atlasSizeLoc = GetShaderLocation(tiled->shader, "atlasSize");
+ tiled->mapSizeLoc = GetShaderLocation(tiled->shader, "mapSize");
- return shader;
+ tiled->atlasTextureLoc = GetShaderLocation(tiled->shader, "atlasTexture");
+ tiled->tilemapTextureLoc = GetShaderLocation(tiled->shader, "tilemapTexture");
}
-void setTiledShaderUniforms(Shader shader, TiledUniforms uniforms) {
- SetShaderValue(shader, uniforms.offsetLoc, &uniforms.offset, SHADER_UNIFORM_VEC2);
- SetShaderValue(shader, uniforms.zoomLoc, &uniforms.zoom, SHADER_UNIFORM_FLOAT);
+void initTiled(Tiled *tiled, TiledMap tiledMap) {
+ tiled->offset = (Vector2) {0, 0};
+ tiled->zoom = 64;
+ tiled->mapSize[0] = tiled->tilemapTexture.width;
+ tiled->mapSize[1] = tiled->tilemapTexture.height;
+ tiled->targetTexture = LoadRenderTexture(1, 1);
- SetShaderValue(shader, uniforms.atlasSizeLoc, &uniforms.atlasSize, SHADER_UNIFORM_IVEC2);
- SetShaderValue(shader, uniforms.mapSizeLoc, &uniforms.tilemapTexture.width, SHADER_UNIFORM_IVEC2);
+ tiled->atlasSize[0] = tiledMap.atlasSize[0];
+ tiled->atlasSize[1] = tiledMap.atlasSize[1];
+ textureFromPixels(&tiled->atlasTexture,
+ tiledMap.atlasData,
+ tiledMap.atlasSize[0] * tiledMap.tilesize,
+ tiledMap.atlasSize[1] * tiledMap.tilesize);
- SetShaderValueTexture(shader, uniforms.atlasTextureLoc, uniforms.atlasTexture);
- SetShaderValueTexture(shader, uniforms.tilemapTextureLoc, uniforms.tilemapTexture);
+ renderTilemapTexture(&tiled->tilemapTexture, tiledMap);
+
+ initTiledShader(tiled);
}
-void unloadTiledShader(Shader shader, TiledUniforms uniforms) {
- UnloadShader(shader);
- UnloadTexture(uniforms.atlasTexture);
- UnloadTexture(uniforms.tilemapTexture);
+void setTiledShaderUniforms(Tiled tiled) {
+ SetShaderValue(tiled.shader, tiled.offsetLoc, &tiled.offset, SHADER_UNIFORM_VEC2);
+ SetShaderValue(tiled.shader, tiled.zoomLoc, &tiled.zoom, SHADER_UNIFORM_FLOAT);
+
+ SetShaderValue(tiled.shader, tiled.atlasSizeLoc, &tiled.atlasSize, SHADER_UNIFORM_IVEC2);
+ SetShaderValue(tiled.shader, tiled.mapSizeLoc, &tiled.tilemapTexture.width, SHADER_UNIFORM_IVEC2);
+
+ SetShaderValueTexture(tiled.shader, tiled.atlasTextureLoc, tiled.atlasTexture);
+ SetShaderValueTexture(tiled.shader, tiled.tilemapTextureLoc, tiled.tilemapTexture);
+}
+void unloadTiled(Tiled *tiled) {
+ UnloadShader(tiled->shader);
+ UnloadTexture(tiled->atlasTexture);
+ UnloadTexture(tiled->tilemapTexture);
+ UnloadRenderTexture(tiled->targetTexture);
+}
+
+void drawTiled(Tiled *tiled) {
+ updateCamera(&tiled->offset, &tiled->zoom);
+
+ BeginShaderMode(tiled->shader);
+ setTiledShaderUniforms(*tiled);
+
+ DrawTextureRec(tiled->targetTexture.texture,
+ (Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()},
+ (Vector2){0, 0},
+ WHITE);
+ EndShaderMode();
}
int main() {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(SCREEN_W, SCREEN_H, "tiled");
- TiledUniforms uniforms;
- if (loadTileMap("map.tiles", &uniforms.tilemapTexture, &uniforms.atlasTexture, uniforms.atlasSize))
- return 1;
-
- uniforms.offset = (Vector2) {0, 0};
- uniforms.zoom = 64;
- uniforms.mapSize[0] = uniforms.tilemapTexture.width;
- uniforms.mapSize[1] = uniforms.tilemapTexture.height;
+ Tiled tiled;
+ TiledMap tiledMap = loadTiledMap("map.tiles");
+ initTiled(&tiled, tiledMap);
- RenderTexture2D target = LoadRenderTexture(1, 1);
- Shader shader = initTiledShader(&uniforms);
while (!WindowShouldClose()) {
- updateCamera(&uniforms.offset, &uniforms.zoom);
BeginDrawing();
ClearBackground(LIGHTGRAY);
- BeginShaderMode(shader);
- setTiledShaderUniforms(shader, uniforms);
-
- DrawTextureRec(target.texture,
- (Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()},
- (Vector2){0, 0},
- WHITE);
- EndShaderMode();
-
+ drawTiled(&tiled);
drawOverlay();
EndDrawing();
}
- UnloadRenderTexture(target);
- unloadTiledShader(shader, uniforms);
+ unloadTiled(&tiled);
CloseWindow();
return 0;
diff --git a/src/tiled.h b/src/tiled.h
index 5791dc0..f496dc6 100644
--- a/src/tiled.h
+++ b/src/tiled.h
@@ -1,6 +1,8 @@
#include <raylib.h>
-typedef struct TiledUniforms {
+#include "tiledfile.h"
+
+typedef struct Tiled {
float zoom;
Vector2 offset;
@@ -10,6 +12,8 @@ typedef struct TiledUniforms {
Texture2D atlasTexture;
Texture2D tilemapTexture;
+ RenderTexture2D targetTexture;
+ Shader shader;
int zoomLoc;
int offsetLoc;
@@ -20,4 +24,8 @@ typedef struct TiledUniforms {
int atlasTextureLoc;
int tilemapTextureLoc;
-} TiledUniforms;
+} Tiled;
+
+void initTiled(Tiled *tiled, TiledMap tiledMap);
+void drawTiled(Tiled *tiled);
+void unloadTiled(Tiled *tiled);
diff --git a/src/tiledfile.c b/src/tiledfile.c
index e215d60..a8de9cd 100644
--- a/src/tiledfile.c
+++ b/src/tiledfile.c
@@ -2,10 +2,12 @@
#include <stdlib.h>
#include <stdio.h>
+#include "tiledfile.h"
+
const int i = 1;
#define is_bigendian() ( (*(char*)&i) == 0 )
-void textureFromPixels(Texture2D *loc, Color *pixels, int width, int height) {
+void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height) {
Image checkedIm = {
.data = pixels,
.width = width,
@@ -14,18 +16,18 @@ void textureFromPixels(Texture2D *loc, Color *pixels, int width, int height) {
.mipmaps = 1
};
- *loc = LoadTextureFromImage(checkedIm);
+ *texOut = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm);
}
-void processTilemapTexture(Texture2D *loc, char * tilelayout, int width, int height) {
- Color *pixels = (Color*) malloc(width * height * sizeof(Color));
+void renderTilemapTexture(Texture2D *texOut, TiledMap tiledMap) {
+ Color *pixels = (Color*) malloc(tiledMap.width * tiledMap.height * sizeof(Color));
- for (int i = 0; i < width*height; i++) {
- pixels[i] = (Color){ tilelayout[i], 0, 0, 0 };
+ for (int i = 0; i < tiledMap.width*tiledMap.height; i++) {
+ pixels[i] = (Color){ tiledMap.tilelayout[i], 0, 0, 0 };
}
- textureFromPixels(loc, pixels, width, height);
+ textureFromPixels(texOut, pixels, tiledMap.width, tiledMap.height);
}
//! read rgba image from file
@@ -56,42 +58,38 @@ int readb(char * out, size_t noBytes, FILE * file) {
}
//! load tilemap data from file
-int loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize) {
- int width, height, tilebytes, tilesize, atlasWidth, atlasHeight;
- char * tilelayout;
-
+TiledMap loadTiledMap(char * filename) {
+ TiledMap tiledmap;
FILE * file;
if (!(file = fopen(filename, "rb"))) {
fprintf(stderr, "Failed to load %s\n", filename);
- return 1;
+ return tiledmap;
}
// skip header
fseek(file, 10, SEEK_CUR);
// 4 bytes for int width
- readb((char *)&width, 4, file);
+ readb((char *)&tiledmap.width, 4, file);
// 4 bytes for int height
- readb((char *)&height, 4, file);
- // 4 bytes saying how big each tile is
- readb((char *)&tilebytes, 4, file);
+ readb((char *)&tiledmap.height, 4, file);
- tilelayout = malloc(width*height*tilebytes);
- fread(tilelayout, tilebytes, width*height, file);
-
- // create a texture from the tilelayout data
- processTilemapTexture(tilemap, tilelayout, width, height);
+ size_t layoutSize = tiledmap.width*tiledmap.height;
+ tiledmap.tilelayout = malloc(layoutSize);
+ fread(tiledmap.tilelayout, layoutSize, 1, file);
// read the pixel size of each tile
- readb((char *)&tilesize, 4, file);
+ readb((char *)&tiledmap.tilesize, 4, file);
+
// read the atlas size
- readb((char *)&atlasWidth, 4, file);
- readb((char *)&atlasHeight, 4, file);
- atlasSize[0] = atlasWidth;
- atlasSize[1] = atlasHeight;
+ readb((char *)&tiledmap.atlasSize[0], 4, file);
+ readb((char *)&tiledmap.atlasSize[1], 4, file);
// read the atlas itself
- readrgba(atlas, atlasWidth * tilesize, atlasHeight * tilesize, file);
+ size_t atlasSizeBytes = tiledmap.atlasSize[0]*tiledmap.tilesize*tiledmap.atlasSize[1]*tiledmap.tilesize*4;
+ tiledmap.atlasData = malloc(atlasSizeBytes);
+ fread(tiledmap.atlasData, atlasSizeBytes, (size_t) 1, file);
+
fclose(file);
- return 0;
+ return tiledmap;
}
diff --git a/src/tiledfile.h b/src/tiledfile.h
index 8c47234..c9bd573 100644
--- a/src/tiledfile.h
+++ b/src/tiledfile.h
@@ -1,3 +1,16 @@
#include <raylib.h>
-int loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize);
+typedef struct TiledMap {
+ int width;
+ int height;
+ char * tilelayout;
+ int tilesize;
+ int atlasSize[2];
+ Color * atlasData;
+} TiledMap;
+
+void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height);
+
+void renderTilemapTexture(Texture2D *texOut, TiledMap tiledMap);
+
+TiledMap loadTiledMap(char * filename);