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author | davidovski <david@davidovski.xyz> | 2023-04-22 00:09:08 +0100 |
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committer | davidovski <david@davidovski.xyz> | 2023-04-22 00:09:08 +0100 |
commit | 5f5257652f1c7df90337b0757d1ed8e1de173d8c (patch) | |
tree | 33d392b6135cd828485028ac9165010eb623e686 | |
parent | 83e3b21ae65586cbc3347747a55bdb5afbad03ed (diff) |
Add image to readme
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | images/screenshot.png | bin | 0 -> 4473 bytes |
2 files changed, 2 insertions, 0 deletions
@@ -2,6 +2,8 @@ A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game. +![Screenshot](images/screenshot.png) + ## Requirements - C Compiler diff --git a/images/screenshot.png b/images/screenshot.png Binary files differnew file mode 100644 index 0000000..485ae8f --- /dev/null +++ b/images/screenshot.png |