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@@ -2,6 +2,8 @@ A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game. +![Screenshot](images/screenshot.png) + ## Requirements - C Compiler diff --git a/images/screenshot.png b/images/screenshot.png Binary files differnew file mode 100644 index 0000000..485ae8f --- /dev/null +++ b/images/screenshot.png |