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authordavidovski <david@davidovski.xyz>2023-04-22 00:09:08 +0100
committerdavidovski <david@davidovski.xyz>2023-04-22 00:09:08 +0100
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A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game.
+![Screenshot](images/screenshot.png)
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## Requirements
- C Compiler